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<blockquote data-quote="FormerlyHemlock" data-source="post: 6664930" data-attributes="member: 6787650"><p>It doesn't have to be "only psionics" as long as psionics has a certain shtick that it's <em>better</em> at. Take telepathy. Magic can do Dominate Person at 5th level and Dominate Monster at 8th level, but a telepath can do it at effectively 3rd level (Broken Will), targetting a weaker save and with no humanoid-only restrictions: the net effect is that psionics has a more mind-controlley flavor to it even though the shtick is not unique. Presumably it is <em>possible</em> for magic to create a sentient magic item like Blackrazor, but a psionicist using 2nd edition-style Metapsionics (Empower) can awaken sentience in an item, presumably more easily than whatever fluke of magic created Blackrazor.</p><p></p><p>I'm of the opinion that as long as you concentrate on giving psionics its own shtick of things it's good at, you don't need to worry overly much about making magic <em>worse</em> at those things. That will happen automatically, as long as you are careful to measure spell power only against other spells and not against psionics. I.e. don't allow a wizard to research a spell to duplicate Broken Will and call it 3rd level because Broken Will costs 5 PP; measure it against Dominate Monster and call it 7th or 8th level. (Shorter duration but targets a weaker save.)</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6664930, member: 6787650"] It doesn't have to be "only psionics" as long as psionics has a certain shtick that it's [I]better[/I] at. Take telepathy. Magic can do Dominate Person at 5th level and Dominate Monster at 8th level, but a telepath can do it at effectively 3rd level (Broken Will), targetting a weaker save and with no humanoid-only restrictions: the net effect is that psionics has a more mind-controlley flavor to it even though the shtick is not unique. Presumably it is [I]possible[/I] for magic to create a sentient magic item like Blackrazor, but a psionicist using 2nd edition-style Metapsionics (Empower) can awaken sentience in an item, presumably more easily than whatever fluke of magic created Blackrazor. I'm of the opinion that as long as you concentrate on giving psionics its own shtick of things it's good at, you don't need to worry overly much about making magic [I]worse[/I] at those things. That will happen automatically, as long as you are careful to measure spell power only against other spells and not against psionics. I.e. don't allow a wizard to research a spell to duplicate Broken Will and call it 3rd level because Broken Will costs 5 PP; measure it against Dominate Monster and call it 7th or 8th level. (Shorter duration but targets a weaker save.) [/QUOTE]
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