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<blockquote data-quote="fuindordm" data-source="post: 6666728" data-attributes="member: 5435"><p>Hm, I wasn't suggesting that they get TK equivalent to a 5th-level spell earlier than a Wizard; I was suggesting that they get TK starting from an earlier level, and implying (sorry for the confusion) that it would be weaker when first acquired, but that at equivalent levels the psi version should be better than the wizard version. </p><p></p><p>Anyway, you're right that the mystic powers will work differently from spells and differ in many details. But since there is that pesky psi/magic spell equivalency in the UA article, it made me think of dealing with the spell equivalents. </p><p></p><p>Let's say that a TK discipline exists for the Mystic and subclasses that gives you Mage Hand (always on). For 3pp you can Levitate. For 5pp you can have real telekinesis, but with a lower weight limit than the spell. For 7 pp you can use <em>Telekinesis </em>(as the spell). </p><p></p><p>Does it make sense that the 7pp effect can be dispelled through psi/magic transparency, while the 5pp effect cannot? I'd be more inclined as a designer to say that for some uses of the discipline, the mystic duplicates the spell <em>Telekinesis </em>, 'except as noted below' (modifications to weight limits and functionality).</p><p></p><p>Personally, I would also prefer that mystic powers don't reference spells at all and act as their own subsystem, but also that detect/dispel spells have a means of operating on psi, though less effectively, and vice versa. But it seems we're stuck with the mechanic of at least some psi powers triggering spell-like effects, for reasons of backwards compatibility.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 6666728, member: 5435"] Hm, I wasn't suggesting that they get TK equivalent to a 5th-level spell earlier than a Wizard; I was suggesting that they get TK starting from an earlier level, and implying (sorry for the confusion) that it would be weaker when first acquired, but that at equivalent levels the psi version should be better than the wizard version. Anyway, you're right that the mystic powers will work differently from spells and differ in many details. But since there is that pesky psi/magic spell equivalency in the UA article, it made me think of dealing with the spell equivalents. Let's say that a TK discipline exists for the Mystic and subclasses that gives you Mage Hand (always on). For 3pp you can Levitate. For 5pp you can have real telekinesis, but with a lower weight limit than the spell. For 7 pp you can use [I]Telekinesis [/I](as the spell). Does it make sense that the 7pp effect can be dispelled through psi/magic transparency, while the 5pp effect cannot? I'd be more inclined as a designer to say that for some uses of the discipline, the mystic duplicates the spell [I]Telekinesis [/I], 'except as noted below' (modifications to weight limits and functionality). Personally, I would also prefer that mystic powers don't reference spells at all and act as their own subsystem, but also that detect/dispel spells have a means of operating on psi, though less effectively, and vice versa. But it seems we're stuck with the mechanic of at least some psi powers triggering spell-like effects, for reasons of backwards compatibility. [/QUOTE]
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