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Unique Special Abilities for the followers of an Elven Banshee
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<blockquote data-quote="trentonjoe" data-source="post: 7474739" data-attributes="member: 304"><p>Here's a rough draft if you are interested:</p><p></p><p>Blessing of the Wailing Mother. The initiation process into the Screaming Sisters requires a ritual that permanently deafens her. Her brain and soul are changed making her immune to verbal charms and resistant to thunder and psychic damage.</p><p></p><p>Observant. If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips</p><p></p><p>Fey Ancestry: You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep.</p><p></p><p>Language of the Wail: Screaming Sisters can communicate with each other using hand signals and air currents if they can see each other.</p><p></p><p>Innate Spellcasting: Screaming Sisters are a 6th-level spellcaster that uses Charisma as their spellcasting ability (spell save DC 15; +5 to hit with spell attacks).She can innately cast the following Spells, requiring no material components: </p><p></p><p>At Will: Message, Fog Cloud, Ghost Arrow (see below)</p><p>3/day each: Snare, Shatter (15’ cone), Inflict Wounds</p><p>1/day each: Blink</p><p></p><p>Chorus of the Dead: Each Screaming Sister has a 5' aura around her. If a Banshee uses her Wail ability, anyone within the aura is affected by it (not just those within 30' of the Banshee)</p><p></p><p></p><p></p><p>ACTIONS</p><p>Short Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6+3) piercing damage.</p><p></p><p>Ghost Arrow. Ranged Spell Attack: +5 to hit, range 120 ft, one target. Hit: 9 (2d8) necrotic damage and the target can’t heal for one round.</p><p></p><p>Curse of the Banshee. Ranged Spell , 60’ range, The target takes 2d8 poison damage and it's poisoned until the end of your next turn. Constitution save (DC 15) negates.</p><p></p><p>Gift of the Banshee: Screaming sisters can cast Inflict Wounds and Shatter once per day as a bonus action. This counts against their innate spell casting limit.</p></blockquote><p></p>
[QUOTE="trentonjoe, post: 7474739, member: 304"] Here's a rough draft if you are interested: Blessing of the Wailing Mother. The initiation process into the Screaming Sisters requires a ritual that permanently deafens her. Her brain and soul are changed making her immune to verbal charms and resistant to thunder and psychic damage. Observant. If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips Fey Ancestry: You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep. Language of the Wail: Screaming Sisters can communicate with each other using hand signals and air currents if they can see each other. Innate Spellcasting: Screaming Sisters are a 6th-level spellcaster that uses Charisma as their spellcasting ability (spell save DC 15; +5 to hit with spell attacks).She can innately cast the following Spells, requiring no material components: At Will: Message, Fog Cloud, Ghost Arrow (see below) 3/day each: Snare, Shatter (15’ cone), Inflict Wounds 1/day each: Blink Chorus of the Dead: Each Screaming Sister has a 5' aura around her. If a Banshee uses her Wail ability, anyone within the aura is affected by it (not just those within 30' of the Banshee) ACTIONS Short Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6+3) piercing damage. Ghost Arrow. Ranged Spell Attack: +5 to hit, range 120 ft, one target. Hit: 9 (2d8) necrotic damage and the target can’t heal for one round. Curse of the Banshee. Ranged Spell , 60’ range, The target takes 2d8 poison damage and it's poisoned until the end of your next turn. Constitution save (DC 15) negates. Gift of the Banshee: Screaming sisters can cast Inflict Wounds and Shatter once per day as a bonus action. This counts against their innate spell casting limit. [/QUOTE]
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Unique Special Abilities for the followers of an Elven Banshee
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