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*Dungeons & Dragons
Unique Ways to Use Inspiration
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<blockquote data-quote="Geeknamese" data-source="post: 6443946" data-attributes="member: 6785999"><p>I love this new edition and one of my favorite things are the Backgrounds, Personality Traits,mIdeals, Bonds and Flaws and how you gain award PCs for their roleplaying. I think being able to use the Inspiration for advantage on a roll is great. One thing I have also allowed in my home games is for the PCs to use the Inspiration point to exercise a little narrative control to spice things up.</p><p></p><p>For instance, I spend my Inspiration point and notice that the support beam over there is looking decrepit from wear over time. I take my axe and try to destroy the support beam. Or if the party is captured by orcs, I spend an Inspiration point and realize from my past study of orc culture that today is the day that one, who is foolish, enough can challenge the orc leader in single combat for control of the orc tribe. Or I spend the Inspiration point and the cage they are holding us in is actually made of wood. And so on...</p><p></p><p>Letting the players be able to take a little narrative control allows them to get creative, makes for unexpected situations which require a little improving from me (makes my job more fun) and rewards roleplaying with a little more roleplaying. It helps promote the shared storytelling experience. What do you guys think?</p><p></p><p>Also, does anyone else have any other ideas on how to spice up Inspiration points? I'd love to hear them!</p></blockquote><p></p>
[QUOTE="Geeknamese, post: 6443946, member: 6785999"] I love this new edition and one of my favorite things are the Backgrounds, Personality Traits,mIdeals, Bonds and Flaws and how you gain award PCs for their roleplaying. I think being able to use the Inspiration for advantage on a roll is great. One thing I have also allowed in my home games is for the PCs to use the Inspiration point to exercise a little narrative control to spice things up. For instance, I spend my Inspiration point and notice that the support beam over there is looking decrepit from wear over time. I take my axe and try to destroy the support beam. Or if the party is captured by orcs, I spend an Inspiration point and realize from my past study of orc culture that today is the day that one, who is foolish, enough can challenge the orc leader in single combat for control of the orc tribe. Or I spend the Inspiration point and the cage they are holding us in is actually made of wood. And so on... Letting the players be able to take a little narrative control allows them to get creative, makes for unexpected situations which require a little improving from me (makes my job more fun) and rewards roleplaying with a little more roleplaying. It helps promote the shared storytelling experience. What do you guys think? Also, does anyone else have any other ideas on how to spice up Inspiration points? I'd love to hear them! [/QUOTE]
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