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General Tabletop Discussion
*Dungeons & Dragons
Unique Ways to Use Inspiration
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<blockquote data-quote="Henrix" data-source="post: 6444028" data-attributes="member: 3587"><p>I love giving narrative control to the players, and hero points of any ilk is a good and simple way to do it.</p><p></p><p>Inventing and introducing minor NPCs is a fun thing to allow. They may not always get exactly what they want, and it is up to me to decide if I like their proposal. (Player invented NPCs as good as always becomes interesting and remembered - at least one player has invested in her.)</p><p></p><p></p><p>I have other ways to gain Inspiration as well. </p><p>My whole campaign has a Trait to set the mood. In the one I run now it is Hardboiled. The players can use it just as they can use one of their own traits to get inspiration. That way we are all on the same track and strive to get a hardboiled feeling for it.</p><p></p><p>And, which I haven't used yet, places or encounters may have traits of their own, usable in the same way.</p><p></p><p>I place cards in front of the screen, visible to all, with the traits in action.</p><p></p><p>You could also go even more FATE and let the players use inspiration to introduce traits in the environment.</p><p>When fighting in a seedy tavern you could spend it to give it the trait 'slippery rushes on the floor'.</p><p></p><p></p><p>Next up: How do DMs gain Inspiration? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Henrix, post: 6444028, member: 3587"] I love giving narrative control to the players, and hero points of any ilk is a good and simple way to do it. Inventing and introducing minor NPCs is a fun thing to allow. They may not always get exactly what they want, and it is up to me to decide if I like their proposal. (Player invented NPCs as good as always becomes interesting and remembered - at least one player has invested in her.) I have other ways to gain Inspiration as well. My whole campaign has a Trait to set the mood. In the one I run now it is Hardboiled. The players can use it just as they can use one of their own traits to get inspiration. That way we are all on the same track and strive to get a hardboiled feeling for it. And, which I haven't used yet, places or encounters may have traits of their own, usable in the same way. I place cards in front of the screen, visible to all, with the traits in action. You could also go even more FATE and let the players use inspiration to introduce traits in the environment. When fighting in a seedy tavern you could spend it to give it the trait 'slippery rushes on the floor'. Next up: How do DMs gain Inspiration? :D [/QUOTE]
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