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*Pathfinder & Starfinder
Uniting the Editions: How well did this playtest packet do?
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<blockquote data-quote="ferratus" data-source="post: 5994772" data-attributes="member: 55966"><p>Mostly just a bump to rise above innerdude's thread about how the future is hopeless, but after 60 vote it is good to take stock of what we have.</p><p></p><p>The old school players are not grumbling much, which surprises me. While it feels to me like a cleaned up 2e, there is still a huge amount of new-school mechanics here, from fighter maneuvers to 4e conditions. Perhaps OSR players aren't as resistant to change and new mechanics as we tend to stereotype them. Blogs like Grognardia tend to state that the OSR isn't just about nostalgia, and this poll result tends to back them up.</p><p></p><p>3e respondents are about 2/3 positive about the new edition. I have an intuition that a lot of Pathfinder's appeal lies in the relationship between Paizo and is customers and the work culture of Paizo itself, which is why I phrased the poll question that way. I hate Pathfinder, Golarion and their adventures, but I love Paizo the company. My spare money these days is going to their flip mats and singles of their miniatures (thanks for making a medusa mini without arrows!)</p><p></p><p>4e respondents seem to be the most negative, which is surprising given the amount of 4e mechanics that are being retained. Some of it, I imagine, is that WotC has not been as good to their customers as Paizo. I was ready to move on from 4e, but many people weren't, and being dropped despite their investments after 3 years has to sting. I imagine the release of the warlock and sorcerer are attempts to soothe feelings with the 4e fans, and WotC could do more to mollify their most loyal customers by releasing a miniatures and tactical combat rules module quicker rather than later.</p><p></p><p>But 60% of poll respondents or so are onside with this playtest, and further 10% are still interested, so it seems their gamble is working for the most part. If they can get 75% of fans to at least be open to playing the new game, then they will have recovered nicely. If they manage to restore the old editions as viable revenue streams through electronic releases, they will go back to being the leader in the Tabletop RPG market.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5994772, member: 55966"] Mostly just a bump to rise above innerdude's thread about how the future is hopeless, but after 60 vote it is good to take stock of what we have. The old school players are not grumbling much, which surprises me. While it feels to me like a cleaned up 2e, there is still a huge amount of new-school mechanics here, from fighter maneuvers to 4e conditions. Perhaps OSR players aren't as resistant to change and new mechanics as we tend to stereotype them. Blogs like Grognardia tend to state that the OSR isn't just about nostalgia, and this poll result tends to back them up. 3e respondents are about 2/3 positive about the new edition. I have an intuition that a lot of Pathfinder's appeal lies in the relationship between Paizo and is customers and the work culture of Paizo itself, which is why I phrased the poll question that way. I hate Pathfinder, Golarion and their adventures, but I love Paizo the company. My spare money these days is going to their flip mats and singles of their miniatures (thanks for making a medusa mini without arrows!) 4e respondents seem to be the most negative, which is surprising given the amount of 4e mechanics that are being retained. Some of it, I imagine, is that WotC has not been as good to their customers as Paizo. I was ready to move on from 4e, but many people weren't, and being dropped despite their investments after 3 years has to sting. I imagine the release of the warlock and sorcerer are attempts to soothe feelings with the 4e fans, and WotC could do more to mollify their most loyal customers by releasing a miniatures and tactical combat rules module quicker rather than later. But 60% of poll respondents or so are onside with this playtest, and further 10% are still interested, so it seems their gamble is working for the most part. If they can get 75% of fans to at least be open to playing the new game, then they will have recovered nicely. If they manage to restore the old editions as viable revenue streams through electronic releases, they will go back to being the leader in the Tabletop RPG market. [/QUOTE]
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