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Uniting the Editions: How well did this playtest packet do?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5995139" data-attributes="member: 54877"><p>I don't think this is the primary goal at all. The primary goal is to get the majority of gamers from different factions to buy the product, and then sit down and play it with like-minded friends. </p><p> </p><p>On that criteria, I'm still wait and see, but think it has promise. That is, I like where I think they want to go, but still somewhat doubt their ability to get there (not least because it is a difficult goal). </p><p> </p><p>I don't think anything could get me to sit down with folks from some factions--I wouldn't have fun, and they wouldn't have fun with me there. Why inflict that on them or me? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>I care relatively little for the tactical side, except I do want at least a handful of <strong>good</strong> options for each character. On the DM prep side, I want a similar ease as to what 4E provides, or I'm unlikely to like it. This really is key for me. I'm pretty much done spending hours jumping through hoops to finagle fiddly subsystems to make adventures. Either the D&D system prep work keeps me focused on the more interesting work of locations, NPC motivations, etc.--or at least provides me quick short cuts to get there--or I'm not running it. Otherwise, if I'm in the mood for doing all that fiddly work, I'll pick a system that makes it pay off better, like Hero or GURPS.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5995139, member: 54877"] I don't think this is the primary goal at all. The primary goal is to get the majority of gamers from different factions to buy the product, and then sit down and play it with like-minded friends. On that criteria, I'm still wait and see, but think it has promise. That is, I like where I think they want to go, but still somewhat doubt their ability to get there (not least because it is a difficult goal). I don't think anything could get me to sit down with folks from some factions--I wouldn't have fun, and they wouldn't have fun with me there. Why inflict that on them or me? :p I care relatively little for the tactical side, except I do want at least a handful of [B]good[/B] options for each character. On the DM prep side, I want a similar ease as to what 4E provides, or I'm unlikely to like it. This really is key for me. I'm pretty much done spending hours jumping through hoops to finagle fiddly subsystems to make adventures. Either the D&D system prep work keeps me focused on the more interesting work of locations, NPC motivations, etc.--or at least provides me quick short cuts to get there--or I'm not running it. Otherwise, if I'm in the mood for doing all that fiddly work, I'll pick a system that makes it pay off better, like Hero or GURPS. [/QUOTE]
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Uniting the Editions: How well did this playtest packet do?
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