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Uniting the Editions: How well did this playtest packet do?
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<blockquote data-quote="Greg K" data-source="post: 5995555" data-attributes="member: 5038"><p>No option that fits for me. My preferred edition is a house ruled 3e with third party supplements and very little of WOTC supplemental material outside of Unearthed Arcana, Cityscape enhancement 1 Urban/Wilderness skill swap and some of the dedicated monster books. At the moment, I would not play this. For starters</p><p></p><p>1. Races</p><p>a. Humans; I don't like the Human ability score bonuses. A +2 is fine and I don't mind a +1 to a second</p><p>b. Dwarves: I don't like the immunity to poison. I don't like that stone cunning and and dwarven weapon training are built in class features. I also don't like the Mountain Dwarf armor mastery ability.</p><p>c. Elves: Not a fan of the immunity to charm or Elvish weapon training class features.</p><p>d. Halfling: I don't like the Halfling weapon training or Lucky features</p><p></p><p></p><p>Classes</p><p>a. Cleric: I don't like that Channel Divinity includes healing. I want cleric spells even more tied to domains. Also not a fan of the armor proficiencies granted by the domains. I want some options to replace medium armor for the sun domain and, for the war domain, to replace heavy armor and all martial weapons except the deity's preferred weapon.</p><p></p><p>b. Fighter: I don't like glancing blow. I would prefer it to be miss by up to 2 or something like that. Not sold on Combat Superiority. I want something closer to the Book of Iron Might maneuver system </p><p></p><p>c. Rogue: I hope we will see options to replace Sneak Attack. I also hope the schemes and knacks are not predetermined and their will be choice</p><p></p><p>d. Wizards: I don't like learn spells on your own.</p><p></p><p>e. Sorcerer: I don't like the Dragon Heritage Sorcerer. I don't see a point for dragon heritage to, automatically, grant better armor and weapons than the base sorccerer class. I also want alternate options to manifesting draconic features</p><p></p><p></p><p>3. Spells: </p><p>a. Hit Point Thresholds...ugh!</p><p>b. I don't like the Cleric Spell list (again, I want it more tied to domains) or the Sorcerer and Warlock spell lists provided</p><p>c. Rope Trick is still in. Why? I'd rather see it enchant a rope to entangle, trip, stiffen for climbing ,etc. instead of leading to a dimensional portal</p><p></p><p>4. Bestiary: I want AC broken down like in 3e: natural armor, armor, dex, etc.</p></blockquote><p></p>
[QUOTE="Greg K, post: 5995555, member: 5038"] No option that fits for me. My preferred edition is a house ruled 3e with third party supplements and very little of WOTC supplemental material outside of Unearthed Arcana, Cityscape enhancement 1 Urban/Wilderness skill swap and some of the dedicated monster books. At the moment, I would not play this. For starters 1. Races a. Humans; I don't like the Human ability score bonuses. A +2 is fine and I don't mind a +1 to a second b. Dwarves: I don't like the immunity to poison. I don't like that stone cunning and and dwarven weapon training are built in class features. I also don't like the Mountain Dwarf armor mastery ability. c. Elves: Not a fan of the immunity to charm or Elvish weapon training class features. d. Halfling: I don't like the Halfling weapon training or Lucky features Classes a. Cleric: I don't like that Channel Divinity includes healing. I want cleric spells even more tied to domains. Also not a fan of the armor proficiencies granted by the domains. I want some options to replace medium armor for the sun domain and, for the war domain, to replace heavy armor and all martial weapons except the deity's preferred weapon. b. Fighter: I don't like glancing blow. I would prefer it to be miss by up to 2 or something like that. Not sold on Combat Superiority. I want something closer to the Book of Iron Might maneuver system c. Rogue: I hope we will see options to replace Sneak Attack. I also hope the schemes and knacks are not predetermined and their will be choice d. Wizards: I don't like learn spells on your own. e. Sorcerer: I don't like the Dragon Heritage Sorcerer. I don't see a point for dragon heritage to, automatically, grant better armor and weapons than the base sorccerer class. I also want alternate options to manifesting draconic features 3. Spells: a. Hit Point Thresholds...ugh! b. I don't like the Cleric Spell list (again, I want it more tied to domains) or the Sorcerer and Warlock spell lists provided c. Rope Trick is still in. Why? I'd rather see it enchant a rope to entangle, trip, stiffen for climbing ,etc. instead of leading to a dimensional portal 4. Bestiary: I want AC broken down like in 3e: natural armor, armor, dex, etc. [/QUOTE]
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