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Uniting the Editions, Part 2 Up!
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<blockquote data-quote="TwinBahamut" data-source="post: 5809059" data-attributes="member: 32536"><p>This isn't quite true. For me, low scores can also be the answer I want to pick. I voted a 1 for "DMs should influence player customization" (or however that was phrased. Because I don't think they should.</p><p></p><p>Anyways, this is yet another article from Mr. Cook that makes me a bit worried about the direction the 5E is going. He talks about the core elements of the game from a matter of history, rather than proper game design and player perception. A version of history that seems to ignore 4E, at that (fireball, magic missile, and hold person are not exactly as fundamental to 4E as they were to previous editions). Also, saying that the base game should have the "feel" of OD&D just seems wrong to me. OD&D is at the extreme end of a wide spectrum, and it simply does not appeal to many D&D players. You can't use it as a foundation for common ground.</p><p></p><p>One last minor thing that bugs me is his talk about this big divide between what players decide and what DMs decide. Those lines imply a mentality of "the players choose their characters and the go with whatever campaign the DM wants to run," which is not a philosophy I agree with. If you ask me, there should be more discussion of creating consensus within a D&D group, rather than drawing battle lines between players and DMs over contentious issues.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5809059, member: 32536"] This isn't quite true. For me, low scores can also be the answer I want to pick. I voted a 1 for "DMs should influence player customization" (or however that was phrased. Because I don't think they should. Anyways, this is yet another article from Mr. Cook that makes me a bit worried about the direction the 5E is going. He talks about the core elements of the game from a matter of history, rather than proper game design and player perception. A version of history that seems to ignore 4E, at that (fireball, magic missile, and hold person are not exactly as fundamental to 4E as they were to previous editions). Also, saying that the base game should have the "feel" of OD&D just seems wrong to me. OD&D is at the extreme end of a wide spectrum, and it simply does not appeal to many D&D players. You can't use it as a foundation for common ground. One last minor thing that bugs me is his talk about this big divide between what players decide and what DMs decide. Those lines imply a mentality of "the players choose their characters and the go with whatever campaign the DM wants to run," which is not a philosophy I agree with. If you ask me, there should be more discussion of creating consensus within a D&D group, rather than drawing battle lines between players and DMs over contentious issues. [/QUOTE]
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