Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Uniting the Editions, Part 2 Up!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ratskinner" data-source="post: 5809918" data-attributes="member: 6688937"><p>Oh noes! the GM might have to solve a problem!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Its not a problem that the game won't do every single thing anyone might ever ask of it. Somebody out there, I dunno who, but somebody. Is going to dig out some old modules and try to run a 5e game with the PCs finding laser pistols or somesuch. I fairly confident that the 5e basic game will not have lasers in it. That DM will need to make up rules so that his game works the way he wants it to.</p><p></p><p>This isn't a computer program. A good game and a thoroughly defined game aren't the same. Those gaps are the places your imagination(s) are supposed to go. I'm also curious as to why you're so certain that the "basic" wizard will have no at-wills? and that taking something from the "complex" chapter in the PHB would count as "houseruling".</p><p></p><p>Unless you want every adventure, every move, every ability, every PC to be totally scripted for you by WOTC, the GM will <em>always</em> need to step in to fill in the gaps. There will be decisions to be made for every adventure and new ideas that Players need a ruling on. Board games and computer games can eliminate this by restricting the universe of possible actions that players can take, a tabletop rpg shouldn't. At the very least, the GM needs to be there for that one guy who comes up with something the writers didn't anticipate. The question we're up against here is where do you draw that line?</p><p></p><p>The more recent editions have drawn it much closer to the computer/board games. Carefully defining how this works and what DC that is. Seems to me that that trend is being reassessed. "Returning the power" just means that the game is more defined by its players than it is by the rulebooks. It also makes a game more vulnerable to bad DMing, but I'm thinking the current feeling is that one can go too far insulating a game from bad DMing.</p><p></p><p>As far as houseruling goes, the simpler the system, the easier it is to houserule. More intrinsic interacting mechanical bits increase the likelihood that any (significant) houserule will need another houserule to fix an unforeseen interaction. Also keep in mind that some or many of these don't require full house rules, just judgement calls.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5809918, member: 6688937"] Oh noes! the GM might have to solve a problem!:) Its not a problem that the game won't do every single thing anyone might ever ask of it. Somebody out there, I dunno who, but somebody. Is going to dig out some old modules and try to run a 5e game with the PCs finding laser pistols or somesuch. I fairly confident that the 5e basic game will not have lasers in it. That DM will need to make up rules so that his game works the way he wants it to. This isn't a computer program. A good game and a thoroughly defined game aren't the same. Those gaps are the places your imagination(s) are supposed to go. I'm also curious as to why you're so certain that the "basic" wizard will have no at-wills? and that taking something from the "complex" chapter in the PHB would count as "houseruling". Unless you want every adventure, every move, every ability, every PC to be totally scripted for you by WOTC, the GM will [I]always[/I] need to step in to fill in the gaps. There will be decisions to be made for every adventure and new ideas that Players need a ruling on. Board games and computer games can eliminate this by restricting the universe of possible actions that players can take, a tabletop rpg shouldn't. At the very least, the GM needs to be there for that one guy who comes up with something the writers didn't anticipate. The question we're up against here is where do you draw that line? The more recent editions have drawn it much closer to the computer/board games. Carefully defining how this works and what DC that is. Seems to me that that trend is being reassessed. "Returning the power" just means that the game is more defined by its players than it is by the rulebooks. It also makes a game more vulnerable to bad DMing, but I'm thinking the current feeling is that one can go too far insulating a game from bad DMing. As far as houseruling goes, the simpler the system, the easier it is to houserule. More intrinsic interacting mechanical bits increase the likelihood that any (significant) houserule will need another houserule to fix an unforeseen interaction. Also keep in mind that some or many of these don't require full house rules, just judgement calls. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Uniting the Editions, Part 2 Up!
Top