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Uniting the Editions, Part 2 Up!
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<blockquote data-quote="Falling Icicle" data-source="post: 5810194" data-attributes="member: 17077"><p>"Also, players at the table can choose the style of character they want to play."</p><p></p><p>"Some choices then—such as whether a character has a long list of skills and feats; or skills, feats, and powers; or just ability scores, hit points, Armor Class, and an attack bonus—are up to the player." -Monte Cook</p><p></p><p>It's one thing to say that this new edition will include alot of options to let your group play different styles. "Want to play a more 1e style game? Here's what you can remove and some advice on how to deal with that." Each group can decide what style of game they want to run, and there are options provided to cater to each style of play. Okay, cool.</p><p></p><p>But having each player at the same table using totally different rules (i.e. one guy just has his ability scores, attack bonus, and other bare essentials, another guy has skills, feats, 4e-like powers, etc), well now that is an entirely different matter. Trying to manage all of that is going to be a nightmare for the DM. And frankly, I don't even find this idea at all desirable. It's like I want to play chess and the other guy wants to play checkers. Choose which one you're going to play; trying to mix the two games into one is just ludicrous.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 5810194, member: 17077"] "Also, players at the table can choose the style of character they want to play." "Some choices then—such as whether a character has a long list of skills and feats; or skills, feats, and powers; or just ability scores, hit points, Armor Class, and an attack bonus—are up to the player." -Monte Cook It's one thing to say that this new edition will include alot of options to let your group play different styles. "Want to play a more 1e style game? Here's what you can remove and some advice on how to deal with that." Each group can decide what style of game they want to run, and there are options provided to cater to each style of play. Okay, cool. But having each player at the same table using totally different rules (i.e. one guy just has his ability scores, attack bonus, and other bare essentials, another guy has skills, feats, 4e-like powers, etc), well now that is an entirely different matter. Trying to manage all of that is going to be a nightmare for the DM. And frankly, I don't even find this idea at all desirable. It's like I want to play chess and the other guy wants to play checkers. Choose which one you're going to play; trying to mix the two games into one is just ludicrous. [/QUOTE]
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