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Uniting the Editions, Part 2 Up!
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<blockquote data-quote="pauljathome" data-source="post: 5810835" data-attributes="member: 21807"><p>By that definition my campaign is medieval fantasy. But that is a VERY broad definition. A LOT broader than I'd interpreted it.</p><p></p><p>The other way to approach the whole "D&D core" topic is from the other direction.</p><p></p><p>What other games would be "D&D core" by these guidelines? How many D20 variants? "Blue Rose" would be. Mutants and Masterminds with the Fantasy RPG module would arguably be (classes is a little problematic).</p><p></p><p>But I'd consider neither of them to be D&D. They "feel" different to me in hard to articulate ways.</p><p></p><p>Is a game of pirates using Pathfinder rules D&D? I think that Monte is saying no. I think that I'd say yes.</p></blockquote><p></p>
[QUOTE="pauljathome, post: 5810835, member: 21807"] By that definition my campaign is medieval fantasy. But that is a VERY broad definition. A LOT broader than I'd interpreted it. The other way to approach the whole "D&D core" topic is from the other direction. What other games would be "D&D core" by these guidelines? How many D20 variants? "Blue Rose" would be. Mutants and Masterminds with the Fantasy RPG module would arguably be (classes is a little problematic). But I'd consider neither of them to be D&D. They "feel" different to me in hard to articulate ways. Is a game of pirates using Pathfinder rules D&D? I think that Monte is saying no. I think that I'd say yes. [/QUOTE]
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