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Uniting the Editions, Part 2 Up!
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<blockquote data-quote="catsclaw227" data-source="post: 5811727" data-attributes="member: 14197"><p>Goodness, YES!</p><p></p><p>I respectfully disagree with [MENTION=8461]Alzrius[/MENTION] in that houseruling is a fundamental benefit of D&D and not a reflection of a flaw in the mechanics. I don't need mechanics for everything.</p><p></p><p>I offer up the supposition, that the heavily codified 3.x system, catering more to the player, created a trend (I won't call it "entitlement", that seems to ruffle feathers) in the player side that all rules or subsystems available to the DM should be available to the players. And that any power/spell/ability/whatever that an NPC or monster may have should be reproducible by the players with a rule. It made RAW the ultimate arbiter and I disliked it's rule of law.</p><p></p><p>Not everything a player (not PC, player) sees, reads about or experiences should be available to PCs. I want there to be mystery and DM fiat, if done fairly and with regards to the story/setting/campaign, should be clearly acceptable to players. But this requires a very healthy sense of trust between group members. Maybe it's not so good for one-offs or "Living"/tournament games, but for house games, it should be not only accepted but embraced by players. A good DM will twist the rules to make your game awesome.</p><p></p><p>Note: This is my opinion only.</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 5811727, member: 14197"] Goodness, YES! I respectfully disagree with [MENTION=8461]Alzrius[/MENTION] in that houseruling is a fundamental benefit of D&D and not a reflection of a flaw in the mechanics. I don't need mechanics for everything. I offer up the supposition, that the heavily codified 3.x system, catering more to the player, created a trend (I won't call it "entitlement", that seems to ruffle feathers) in the player side that all rules or subsystems available to the DM should be available to the players. And that any power/spell/ability/whatever that an NPC or monster may have should be reproducible by the players with a rule. It made RAW the ultimate arbiter and I disliked it's rule of law. Not everything a player (not PC, player) sees, reads about or experiences should be available to PCs. I want there to be mystery and DM fiat, if done fairly and with regards to the story/setting/campaign, should be clearly acceptable to players. But this requires a very healthy sense of trust between group members. Maybe it's not so good for one-offs or "Living"/tournament games, but for house games, it should be not only accepted but embraced by players. A good DM will twist the rules to make your game awesome. Note: This is my opinion only. [/QUOTE]
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