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Uniting the Editions, Part 3 - Poll
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<blockquote data-quote="billd91" data-source="post: 5817918" data-attributes="member: 3400"><p>I voted for Action points, Critical Hits, Feats, Magic Missiles that never miss, Morale rules, Saving Throws, Skills, Weapon Speed, and Weapon vs Armor tables.</p><p></p><p>We use Action points in Pathfinder and when we started using them in 3.5 they definitely lead to an improvement of play at table. Giving the PCs a regulated way to "break the rules" when they feel it's time to do so was very helpful to them in achieving heroic ways. I don't like the 4e version of action points, however. Far too limited in their utility.</p><p></p><p>I'd like to see a return of 2e morale ratings and rules for NPCs and monsters. At the worst, they're another stat to help characterize a monster in a quick and easy fashion even if you don't use the rule for the creature to fail morale and run.</p><p></p><p>I very much prefer saving throws to static defenses. They work in conjunction with action points very well. Plus, it puts the defense and any reroll mechanics (like luck feats) in the player's hands which is better than putting them in the DM's hands as attack rolls.</p><p></p><p>I voted for weapon speeds because I think 3e gave up too much ground to the heavier end of weapons (and that includes spells) with respect to damage and effect without bringing in their drawbacks that they tend to be slower to bring to bear. Daggers need more lovin' compared to the greataxe in some situations. Same with magic missile compared to encounter-ending save or sit spells.</p><p></p><p>I voted for weapon vs armor tables because heavy bludgeoning weapons need some lovin' too. Who takes a mace if they have a better weapon proficiency available? But back in 1e, that mace did better against armored enemies than several other more common weapons like long swords. I don't see a need for a terribly detailed table, but a weapon property that makes it better for punching through higher armor values would be welcome in my book.</p></blockquote><p></p>
[QUOTE="billd91, post: 5817918, member: 3400"] I voted for Action points, Critical Hits, Feats, Magic Missiles that never miss, Morale rules, Saving Throws, Skills, Weapon Speed, and Weapon vs Armor tables. We use Action points in Pathfinder and when we started using them in 3.5 they definitely lead to an improvement of play at table. Giving the PCs a regulated way to "break the rules" when they feel it's time to do so was very helpful to them in achieving heroic ways. I don't like the 4e version of action points, however. Far too limited in their utility. I'd like to see a return of 2e morale ratings and rules for NPCs and monsters. At the worst, they're another stat to help characterize a monster in a quick and easy fashion even if you don't use the rule for the creature to fail morale and run. I very much prefer saving throws to static defenses. They work in conjunction with action points very well. Plus, it puts the defense and any reroll mechanics (like luck feats) in the player's hands which is better than putting them in the DM's hands as attack rolls. I voted for weapon speeds because I think 3e gave up too much ground to the heavier end of weapons (and that includes spells) with respect to damage and effect without bringing in their drawbacks that they tend to be slower to bring to bear. Daggers need more lovin' compared to the greataxe in some situations. Same with magic missile compared to encounter-ending save or sit spells. I voted for weapon vs armor tables because heavy bludgeoning weapons need some lovin' too. Who takes a mace if they have a better weapon proficiency available? But back in 1e, that mace did better against armored enemies than several other more common weapons like long swords. I don't see a need for a terribly detailed table, but a weapon property that makes it better for punching through higher armor values would be welcome in my book. [/QUOTE]
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Uniting the Editions, Part 3 - Poll
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