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General Tabletop Discussion
*Pathfinder & Starfinder
Uniting the Editions, Part 3 - Poll
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<blockquote data-quote="Mengu" data-source="post: 5818851" data-attributes="member: 65726"><p>I voted for:</p><p></p><p>Action Points - love the concept of action points, fate points, whatever you want to call them, but I'd like the application to be a little more than "I action point and second wind" or "I action point and Twin Strike again". I'd like action points to be used to create cinematic effects, or pull off entertaining stunts.</p><p></p><p>Critical Hits - I could take it or leave it, but the expression on a new player's face when they roll that 20 is pretty priceless, and I'd hate to lose that.</p><p></p><p>Feats - Customization in some form is paramount for me. Call it feats, talents, whatever.</p><p></p><p>Healing Surges - again, don't care what they are called, but I'd like there to be a daily healing resource mechanic.</p><p></p><p>Kits - call it kits, themes, whatever, if they help me make the character I envision, I want them.</p><p></p><p>Non-Vancian Magic - I don't mind having different systems of magic coexist. Power points, encounter powers, and memorization could all co-exist in some tandem.</p><p></p><p>Prestige Classes - again, call it prestige class, paragon path, dual/multi class, whatever, if they help differentiate one fighter from the other, I want it.</p><p></p><p>Skills - these are a must have for me. They help me understand what my character can do well, and what his weak points are. And it's yet another point of interesting specialization where you could have one rogue focused on stealth and athletisism, while another can be focused on charm and sleight of hand.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5818851, member: 65726"] I voted for: Action Points - love the concept of action points, fate points, whatever you want to call them, but I'd like the application to be a little more than "I action point and second wind" or "I action point and Twin Strike again". I'd like action points to be used to create cinematic effects, or pull off entertaining stunts. Critical Hits - I could take it or leave it, but the expression on a new player's face when they roll that 20 is pretty priceless, and I'd hate to lose that. Feats - Customization in some form is paramount for me. Call it feats, talents, whatever. Healing Surges - again, don't care what they are called, but I'd like there to be a daily healing resource mechanic. Kits - call it kits, themes, whatever, if they help me make the character I envision, I want them. Non-Vancian Magic - I don't mind having different systems of magic coexist. Power points, encounter powers, and memorization could all co-exist in some tandem. Prestige Classes - again, call it prestige class, paragon path, dual/multi class, whatever, if they help differentiate one fighter from the other, I want it. Skills - these are a must have for me. They help me understand what my character can do well, and what his weak points are. And it's yet another point of interesting specialization where you could have one rogue focused on stealth and athletisism, while another can be focused on charm and sleight of hand. [/QUOTE]
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Uniting the Editions, Part 3 - Poll
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