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Unity - ToB Game (Recruiting)
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<blockquote data-quote="Masquerade" data-source="post: 3091350" data-attributes="member: 25445"><p>Many thanks for the favorable array. With our class combinations, MAD could have been a problem.</p><p></p><p></p><p></p><p>Why? Is there anything a Monk2/Swordsage4 can do that a Swordsage6 cannot?</p><p></p><p></p><p></p><p>Swordsage2/Warmage4 would play vastly different from Beguiler4/Warblade2. I have no objection. I'm not positive if I will even go for Jade Phoenix Mage.</p><p></p><p></p><p></p><p>Okay, current outline (and, yes, I did put the 18 in Charisma ^_^):</p><p></p><p>Race: Changeling</p><p>Class: Beguiler4/Warblade2</p><p></p><p>Ability Scores: STR 17 (4th level bonus) - DEX 14 - CON 10 - INT 16 - WIS 8 - CHA 18</p><p>HP: 43 (4d6+2d12+0)</p><p>BAB (assumed non-fractional): +4</p><p>Saves (assumed non-fractional): Fort +4 - REF +5 (+3 when flat-footed) - Will +3</p><p>Spells per day 0/1st/2nd: 6/7/4 (caster level 4th)</p><p>Maneuvers Known/Readied/Stances: 4/3/1 (initiator level 4th)</p><p></p><p>Changeling traits: +2 racial bonus on saves vs sleep and charm, +2 racial bonus on bluff/intimidate/sense motive, Natural Linguist (speak language always class skill), Minor Change Shape</p><p>Beguiler features: Armored mage, Trapfinding, Cloaked casting (+1 DC), Surprise casting, Advanced learning, and 63 skill points</p><p>Warblade features: Battle clarity (Reflex saves), Weapon aptitude, Uncanny dodge, and 14 skill points</p><p>Languages: Common plus 3 others (maybe more from speak language ranks)</p><p></p><p>Feats (3 total): Evasive Reflexes (ToB), Vexing Flanker (PHBII), Racial Emulation (RoE)</p><p></p><p></p><p>I will have no problem writing up the background, appearance, etc. Just want to get the mechanics ironed out first.</p><p></p><p>edit - Oh, and for that bonus... I think I'm going to go for the free +1 LA template option. Specifically, the Dark template from Tome of Magic (extraplanar subtype, +10 speed, darkvision 60 ft., hide in plain sight, resistance to cold 10, superior low-light vision, hide+8, move silently+6).</p></blockquote><p></p>
[QUOTE="Masquerade, post: 3091350, member: 25445"] Many thanks for the favorable array. With our class combinations, MAD could have been a problem. Why? Is there anything a Monk2/Swordsage4 can do that a Swordsage6 cannot? Swordsage2/Warmage4 would play vastly different from Beguiler4/Warblade2. I have no objection. I'm not positive if I will even go for Jade Phoenix Mage. Okay, current outline (and, yes, I did put the 18 in Charisma ^_^): Race: Changeling Class: Beguiler4/Warblade2 Ability Scores: STR 17 (4th level bonus) - DEX 14 - CON 10 - INT 16 - WIS 8 - CHA 18 HP: 43 (4d6+2d12+0) BAB (assumed non-fractional): +4 Saves (assumed non-fractional): Fort +4 - REF +5 (+3 when flat-footed) - Will +3 Spells per day 0/1st/2nd: 6/7/4 (caster level 4th) Maneuvers Known/Readied/Stances: 4/3/1 (initiator level 4th) Changeling traits: +2 racial bonus on saves vs sleep and charm, +2 racial bonus on bluff/intimidate/sense motive, Natural Linguist (speak language always class skill), Minor Change Shape Beguiler features: Armored mage, Trapfinding, Cloaked casting (+1 DC), Surprise casting, Advanced learning, and 63 skill points Warblade features: Battle clarity (Reflex saves), Weapon aptitude, Uncanny dodge, and 14 skill points Languages: Common plus 3 others (maybe more from speak language ranks) Feats (3 total): Evasive Reflexes (ToB), Vexing Flanker (PHBII), Racial Emulation (RoE) I will have no problem writing up the background, appearance, etc. Just want to get the mechanics ironed out first. edit - Oh, and for that bonus... I think I'm going to go for the free +1 LA template option. Specifically, the Dark template from Tome of Magic (extraplanar subtype, +10 speed, darkvision 60 ft., hide in plain sight, resistance to cold 10, superior low-light vision, hide+8, move silently+6). [/QUOTE]
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