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<blockquote data-quote="Dracomeander" data-source="post: 3094994" data-attributes="member: 20009"><p>Here is my character submission.</p><p></p><p></p><p>'Brother Eclipse' </p><p>Human Swordsage 3 / Monk 2 / Shadow Sun Ninja 1</p><p></p><p>'Brother Eclipse' was fortunate enough to be born to a servant family at the Temple of the Nine where he was introduced to the ways of the brother adepts. Although an indifferent study in the histories and lore of the way, he was quite an avid student of the practical applications of the Shadow Sun discipline. Seeing such aptitude for that discipline in the child, the brothers strove to impart within him their strong sense of the morality and ethics of their discipline so that the child would have the inner strength to resist the temptation to fall completely into the Shadow.</p><p></p><p>Under the tutelege of the Shadowspeaker of the Shadow Sun, 'Eclipse' advanced quickly in the discipline until he finally achieved the breakthrough necessary to tap into the energies of both the Shadow and the Light. Now that 'Eclipse' has fully touched the dichotomy of the philosophy of their discipline, the Shadowspeaker has declared it is time for him to go out and see how his insight can change the world.</p><p></p><p>'Eclipse' is a solemn young man slightly above average in height with black hair and a dusky olive complexion. Athletic and utterly calm in almost any situation, he seems at home in the shadows where he moves with a fluidity and grace that is nearly unnatural. Only in purely social situations does his calm seem forced as he is notably unfamiliar with the world outside of the brotherhood that raised him.</p><p></p><p>[sblock][code]</p><p>STR 16 +3</p><p>DEX 17 +3 (+1 at 4th level)</p><p>CON 14 +2</p><p>INT 10 +0</p><p>WIS 18 +4</p><p>CHA 8 -1</p><p></p><p>HD 6d8 + 12 (55 hp)</p><p>Initiative: +4 (3 Dex + 1 Quick to Act)</p><p>AC 17 (+3 Dex, +4 Wis)</p><p></p><p> [using normal method]; [using fractional base]</p><p>Fort 8 (6 base + 2 Con); 8 (6.5 base + 2 Con)</p><p>Ref 11 (8 base + 3 Dex); 12 (9 base + 3 Dex)</p><p>Will 12 (8 base + 4 Wis); 13 (9 base + 4 Wis)</p><p></p><p>BAB +3 (2 Ssg + 1 Mnk + 0 Ssn); +4 (2.25 Ssg + 1.5 Monk + .75 SSn)</p><p></p><p></p><p>Skills: Total = Ranks + Ab Mod + Misc</p><p>Balance 10 = 5 + 3 + 2</p><p>Concentration 11 = 9 + 2</p><p>Hide 11 = 8 + 3</p><p>Jump 10 = 5 + 3 + 2</p><p>Know (History) 1 = 1</p><p>Know (Local) 1 = 1</p><p>Know (The Planes) 1 = 1</p><p>Martial Lore 1 = 1</p><p>Move Silently 11 = 8 + 3</p><p>Sense Motive 13 = 9 + 4</p><p>Tumble 14 = 9 + 3 + 2</p><p></p><p>Feats:</p><p>1) Simple Weapons Proficiency</p><p>1) Martial Melee Weapons Proficiency</p><p>1) Light Armor Proficiency</p><p>1) Adaptive Style</p><p>1) Unnerving Calm</p><p>2) Monk Weapons Proficiency</p><p>2) Improved Unarmed Strike</p><p>2) Stunning Fist</p><p>3) Combat Reflexes</p><p>3) Falling Sun Attack</p><p>6) Exotic Weapon Proficiency (Spiked Chain)</p><p></p><p>Maneuvers [(r) readied]:</p><p>Stances:</p><p>1) Child of Shadow - Shadow Hand lvl 1</p><p>4) Step of the Wind - Setting Sun lvl 1</p><p>Bracers) Leaping Dragon Stance - Tiger Claw lvl 3</p><p></p><p>Boosts:</p><p>1) Burning Blade - Desert Wind lvl 1 (r)</p><p>1) Sudden Leap - Tiger Claw lvl 1</p><p></p><p>Counters:</p><p>1) Counter Charge - Setting Sun lvl 1</p><p>6) Baffling Defense - Setting Sun Lvl 2 (r)</p><p></p><p>Strikes:</p><p>1) Clinging Shadow Strike - Shadow Hand lvl 1 (r)</p><p>1) Mighty Throw - Setting Sun lvl 1</p><p>1) Sapphire Nightmare Blade - Diamond Mind lvl 1 (r)</p><p>4) Drain Vitality - Shadow Hand lvl 2 (r)</p><p>5) Mountain Hammer - Stone Dragon lvl 2</p><p></p><p>Swordsage Abilities:</p><p>* Quick to Act +1</p><p>* Discipline Focus (Weapon Focus - Shadow Hand)</p><p>* AC Bonus (add Wis mod to AC when unencumbered in Light Armor or less)</p><p></p><p>Monk Abilities:</p><p>* AC Bonus (add Wis mod +1/5 class levels to AC when unencumbered with no armor)</p><p>* Bonus Feat (Stunning Fist)</p><p>* Flurry of Blows</p><p>* Unarmed Strike</p><p>* Bonus Feat (Combat Reflexes)</p><p>* Evasion</p><p>* Unarmored Speed Bonus (+10 ft)</p><p></p><p>Shadow Sun Ninja Abilities:</p><p>* Monk Abilities (SSNinja levels stack with Monk levels for many Monk ablities)</p><p>* Touch of the Shadow Sun</p><p></p><p>Equipment (19000 gp):</p><p>Spiked Chain +1 (2325 gp)</p><p>Heward's Handy Haversack (2000 gp)</p><p>Ring of Protection +1 (2000 gp)</p><p>Amulet of Mighty Fists +1 (6000 gp)</p><p>Tiger Claw Bracers, Novice (3000 gp)</p><p>Vest of Resistance +1 (1000 gp)</p><p>Potion of Cure Moderate Wounds (x5) (1500 gp)</p><p>Potion of Cure Light Wounds (x5) ( 250 gp) [18075 gp]</p><p>Alchemist's Fire (x5) ( 100 gp) [18175 gp]</p><p>Masterwork Silver Dagger ( 320 gp) [18495 gp]</p><p>Everburning Torch ( 110 gp) [18605 gp]</p><p>Sling & 50 Bullets ( .5 gp)</p><p>Sack (x5) ( .5 gp) [18606 gp]</p><p>Rope, Silk 50' (4 coils) ( 40 gp) [18646 gp]</p><p>Small Steel Mirror ( 10 gp) [18656 gp]</p><p>Monk's Outfit (x3)</p><p>Crowbar</p><p>Signal Whistle</p><p>Trail Rations (10 days)</p><p>Waterskin (x4)</p><p>Bedroll</p><p>Winter Blanket</p><p>Flint & Steel</p><p>[/code][/sblock]</p><p></p><p>I'm still working on equipment & trying to decide what to take for the GM bonus. If you have any suggestions, I welcome hearing them.</p></blockquote><p></p>
[QUOTE="Dracomeander, post: 3094994, member: 20009"] Here is my character submission. 'Brother Eclipse' Human Swordsage 3 / Monk 2 / Shadow Sun Ninja 1 'Brother Eclipse' was fortunate enough to be born to a servant family at the Temple of the Nine where he was introduced to the ways of the brother adepts. Although an indifferent study in the histories and lore of the way, he was quite an avid student of the practical applications of the Shadow Sun discipline. Seeing such aptitude for that discipline in the child, the brothers strove to impart within him their strong sense of the morality and ethics of their discipline so that the child would have the inner strength to resist the temptation to fall completely into the Shadow. Under the tutelege of the Shadowspeaker of the Shadow Sun, 'Eclipse' advanced quickly in the discipline until he finally achieved the breakthrough necessary to tap into the energies of both the Shadow and the Light. Now that 'Eclipse' has fully touched the dichotomy of the philosophy of their discipline, the Shadowspeaker has declared it is time for him to go out and see how his insight can change the world. 'Eclipse' is a solemn young man slightly above average in height with black hair and a dusky olive complexion. Athletic and utterly calm in almost any situation, he seems at home in the shadows where he moves with a fluidity and grace that is nearly unnatural. Only in purely social situations does his calm seem forced as he is notably unfamiliar with the world outside of the brotherhood that raised him. [sblock][code] STR 16 +3 DEX 17 +3 (+1 at 4th level) CON 14 +2 INT 10 +0 WIS 18 +4 CHA 8 -1 HD 6d8 + 12 (55 hp) Initiative: +4 (3 Dex + 1 Quick to Act) AC 17 (+3 Dex, +4 Wis) [using normal method]; [using fractional base] Fort 8 (6 base + 2 Con); 8 (6.5 base + 2 Con) Ref 11 (8 base + 3 Dex); 12 (9 base + 3 Dex) Will 12 (8 base + 4 Wis); 13 (9 base + 4 Wis) BAB +3 (2 Ssg + 1 Mnk + 0 Ssn); +4 (2.25 Ssg + 1.5 Monk + .75 SSn) Skills: Total = Ranks + Ab Mod + Misc Balance 10 = 5 + 3 + 2 Concentration 11 = 9 + 2 Hide 11 = 8 + 3 Jump 10 = 5 + 3 + 2 Know (History) 1 = 1 Know (Local) 1 = 1 Know (The Planes) 1 = 1 Martial Lore 1 = 1 Move Silently 11 = 8 + 3 Sense Motive 13 = 9 + 4 Tumble 14 = 9 + 3 + 2 Feats: 1) Simple Weapons Proficiency 1) Martial Melee Weapons Proficiency 1) Light Armor Proficiency 1) Adaptive Style 1) Unnerving Calm 2) Monk Weapons Proficiency 2) Improved Unarmed Strike 2) Stunning Fist 3) Combat Reflexes 3) Falling Sun Attack 6) Exotic Weapon Proficiency (Spiked Chain) Maneuvers [(r) readied]: Stances: 1) Child of Shadow - Shadow Hand lvl 1 4) Step of the Wind - Setting Sun lvl 1 Bracers) Leaping Dragon Stance - Tiger Claw lvl 3 Boosts: 1) Burning Blade - Desert Wind lvl 1 (r) 1) Sudden Leap - Tiger Claw lvl 1 Counters: 1) Counter Charge - Setting Sun lvl 1 6) Baffling Defense - Setting Sun Lvl 2 (r) Strikes: 1) Clinging Shadow Strike - Shadow Hand lvl 1 (r) 1) Mighty Throw - Setting Sun lvl 1 1) Sapphire Nightmare Blade - Diamond Mind lvl 1 (r) 4) Drain Vitality - Shadow Hand lvl 2 (r) 5) Mountain Hammer - Stone Dragon lvl 2 Swordsage Abilities: * Quick to Act +1 * Discipline Focus (Weapon Focus - Shadow Hand) * AC Bonus (add Wis mod to AC when unencumbered in Light Armor or less) Monk Abilities: * AC Bonus (add Wis mod +1/5 class levels to AC when unencumbered with no armor) * Bonus Feat (Stunning Fist) * Flurry of Blows * Unarmed Strike * Bonus Feat (Combat Reflexes) * Evasion * Unarmored Speed Bonus (+10 ft) Shadow Sun Ninja Abilities: * Monk Abilities (SSNinja levels stack with Monk levels for many Monk ablities) * Touch of the Shadow Sun Equipment (19000 gp): Spiked Chain +1 (2325 gp) Heward's Handy Haversack (2000 gp) Ring of Protection +1 (2000 gp) Amulet of Mighty Fists +1 (6000 gp) Tiger Claw Bracers, Novice (3000 gp) Vest of Resistance +1 (1000 gp) Potion of Cure Moderate Wounds (x5) (1500 gp) Potion of Cure Light Wounds (x5) ( 250 gp) [18075 gp] Alchemist's Fire (x5) ( 100 gp) [18175 gp] Masterwork Silver Dagger ( 320 gp) [18495 gp] Everburning Torch ( 110 gp) [18605 gp] Sling & 50 Bullets ( .5 gp) Sack (x5) ( .5 gp) [18606 gp] Rope, Silk 50' (4 coils) ( 40 gp) [18646 gp] Small Steel Mirror ( 10 gp) [18656 gp] Monk's Outfit (x3) Crowbar Signal Whistle Trail Rations (10 days) Waterskin (x4) Bedroll Winter Blanket Flint & Steel [/code][/sblock] I'm still working on equipment & trying to decide what to take for the GM bonus. If you have any suggestions, I welcome hearing them. [/QUOTE]
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