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<blockquote data-quote="Aria Silverhands" data-source="post: 4276098" data-attributes="member: 66086"><p>Just a few universal at-wills any player can use. In addition to the at-wills, add the following feats: </p><p></p><p><strong><span style="font-size: 15px">Improved Disarm</span></strong> (General)</p><p><strong>Tier</strong>: Heroic</p><p><strong>Requirements</strong>: Strength 13 or Dexterity 13 </p><p><strong>Benefits</strong>: +4 to disarm attempts.</p><p></p><p><strong><span style="font-size: 15px">Improved Sunder</span></strong> (General)</p><p><strong>Tier</strong>: Heroic</p><p><strong>Requirements</strong>: Strength 13</p><p><strong>Benefits</strong>: +2 to sunder attempts, +2 damage on a successful hit</p><p></p><p><strong><span style="font-size: 15px">Improved Trip</span></strong> (General)</p><p><strong>Tier</strong>: Heroic</p><p><strong>Requirements</strong>: Strength 13 or Dexterity 13</p><p><strong>Benefits</strong>: +2 to trip attempts and allows the attacker to make a basic melee attack against the target on a successful use of Trip.</p><p></p><p><strong><span style="font-size: 15px">Disarm</span></strong></p><p><strong>Universal Attack 1</strong></p><p><em>With brute force or a clever twist, you disarm your target.</em></p><p>At-Will Martial, Weapon</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><strong>Standard Action Melee</strong></p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: Strength or Dexterity - 2 vs. Reflex</p><p><strong>Hit</strong>: Target drops held object. Does not work on shields.[/deck]</p><p></p><p><strong><span style="font-size: 15px">Sunder</span></strong></p><p><strong>Universal Attack 1</strong></p><p><em>With a savage strike, you attempt to shatter weapons or shields.</em></p><p>At-Will Martial, Weapon</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><strong>Standard Action Melee</strong></p><p><strong>Target</strong>: Weapon, shield or object</p><p><strong>Attack</strong>: Strength - 2 vs. Reflex, automatically hit unattended objects</p><p><strong>Hit</strong>: 1[W]+STR damage. Increase to 2[W]+STR at level 21.</p><p><strong>Miss</strong>: Attackers weapon takes 1[w]+STR damage.</p><p></p><p><strong><span style="font-size: 15px">Trip</span></strong></p><p><strong>Universal Attack 1</strong></p><p><em>With a calculated strike, you knock your adversary off balance and prone.</em></p><p>At-Will Martial, Weapon</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><strong>Standard Action Melee</strong></p><p><strong>Target</strong>: One creature</p><p><strong>Attack</strong>: Strength or Dexterity - 2 vs. Reflex </p><p><strong>Hit</strong>: Target is knocked prone.</p></blockquote><p></p>
[QUOTE="Aria Silverhands, post: 4276098, member: 66086"] Just a few universal at-wills any player can use. In addition to the at-wills, add the following feats: [b][size=4]Improved Disarm[/size][/b] (General) [b]Tier[/b]: Heroic [b]Requirements[/b]: Strength 13 or Dexterity 13 [b]Benefits[/b]: +4 to disarm attempts. [b][size=4]Improved Sunder[/size][/b] (General) [b]Tier[/b]: Heroic [b]Requirements[/b]: Strength 13 [b]Benefits[/b]: +2 to sunder attempts, +2 damage on a successful hit [b][size=4]Improved Trip[/size][/b] (General) [b]Tier[/b]: Heroic [b]Requirements[/b]: Strength 13 or Dexterity 13 [b]Benefits[/b]: +2 to trip attempts and allows the attacker to make a basic melee attack against the target on a successful use of Trip. [b][size=4]Disarm[/size][/b] [b]Universal Attack 1[/b] [i]With brute force or a clever twist, you disarm your target.[/i] At-Will Martial, Weapon :melee:[B]Standard Action Melee[/B] [B]Target[/B]: One creature [B]Attack[/B]: Strength or Dexterity - 2 vs. Reflex [b]Hit[/b]: Target drops held object. Does not work on shields.[/deck] [b][size=4]Sunder[/size] Universal Attack 1[/b] [i]With a savage strike, you attempt to shatter weapons or shields.[/i] At-Will Martial, Weapon :melee:[B]Standard Action Melee[/B] [B]Target[/B]: Weapon, shield or object [B]Attack[/B]: Strength - 2 vs. Reflex, automatically hit unattended objects [b]Hit[/b]: 1[W]+STR damage. Increase to 2[W]+STR at level 21. [b]Miss[/b]: Attackers weapon takes 1[w]+STR damage. [b][size=4]Trip[/size] Universal Attack 1[/b] [i]With a calculated strike, you knock your adversary off balance and prone.[/i] At-Will Martial, Weapon :melee:[B]Standard Action Melee[/B] [B]Target[/B]: One creature [B]Attack[/B]: Strength or Dexterity - 2 vs. Reflex [b]Hit[/b]: Target is knocked prone. [/QUOTE]
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