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<blockquote data-quote="Charles Gray" data-source="post: 1344952" data-attributes="member: 8661"><p>For the first game that's going to be using this, there aren't any spell casting classes-- there are psionics, but that's going to use Green Ronin's skills and feats system. Part of that reason is because I'm still answering some of those questions, and it's not made easier by my cordial dislike of the vancian D&D basic system. There are some other magic systems out there that use skills (or skill style) systems that I'd be more liklely to grab. </p><p></p><p></p><p></p><p> That was my error-- "high" level abilities in this case would be defined as any skill, save, or BAB that is higher than the chart allows-- I.E., higher than an equivelant level character could achieve in a normal level system. That's to keep some degree of continuity. </p><p></p><p></p><p></p><p> You can only get the INT modifier once per level. So if you spend a quarter point, you get five skill points-- less than most regular characters get per level. If you spend another .25 of a point, you only get 1 point, not (1+int modifier). I hadn't written that down, and the first time I tried it, a friend pointed out "Hey, I can spend .25 points four times, and get 20 skill points for 1 character point!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p></p><p></p><p> I used the base points of hte BESM d20 system for two reasons. 1. while also OGC, the M&M system (which I love, BTW) didn't natively handle hit points, and the BESM was closer to the traditional style of D20. 2. When I rammed their point break down of the core classes for both modern and traditional D20 into a spread sheet and did some other work, they looked like they nailed things pretty close to on the nose, which made trying to detirmine the balance of the point scores much easier. </p><p> Now, if this had been a superhero game, you're right, I'd have gone directly to M&M, which I think does the superhero genre better than any other D20 based attempt so far. </p><p></p><p>Thanks for your comments! Hoped this helped.</p></blockquote><p></p>
[QUOTE="Charles Gray, post: 1344952, member: 8661"] For the first game that's going to be using this, there aren't any spell casting classes-- there are psionics, but that's going to use Green Ronin's skills and feats system. Part of that reason is because I'm still answering some of those questions, and it's not made easier by my cordial dislike of the vancian D&D basic system. There are some other magic systems out there that use skills (or skill style) systems that I'd be more liklely to grab. That was my error-- "high" level abilities in this case would be defined as any skill, save, or BAB that is higher than the chart allows-- I.E., higher than an equivelant level character could achieve in a normal level system. That's to keep some degree of continuity. You can only get the INT modifier once per level. So if you spend a quarter point, you get five skill points-- less than most regular characters get per level. If you spend another .25 of a point, you only get 1 point, not (1+int modifier). I hadn't written that down, and the first time I tried it, a friend pointed out "Hey, I can spend .25 points four times, and get 20 skill points for 1 character point!" :). I used the base points of hte BESM d20 system for two reasons. 1. while also OGC, the M&M system (which I love, BTW) didn't natively handle hit points, and the BESM was closer to the traditional style of D20. 2. When I rammed their point break down of the core classes for both modern and traditional D20 into a spread sheet and did some other work, they looked like they nailed things pretty close to on the nose, which made trying to detirmine the balance of the point scores much easier. Now, if this had been a superhero game, you're right, I'd have gone directly to M&M, which I think does the superhero genre better than any other D20 based attempt so far. Thanks for your comments! Hoped this helped. [/QUOTE]
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