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<blockquote data-quote="Mordane76" data-source="post: 1345055" data-attributes="member: 7172"><p>From this standpoint, cool. I also could see this working well for using Jedi powers as well, which are also completely Skill and Feat based in acquisition.</p><p></p><p></p><p><span style="font-size: 9px"><em>Bolded section selected by me</em></span></p><p></p><p>Okay, that makes more sense, but your explanation raises a new question. Does the bolded part mean that a 3rd level character could have a BAB +4 (which is higher than he would normally be allowed) if he was willing/able to spend 24 character points? While this would be over half his availible character points at this level, he'd still have enough for 4d4 HD (5 points, spending 2 for that extra HD), 12 Skill points + 3 levels of Int (4 points), 2 Feats (4 points), and +3 Defense (3 points). </p><p></p><p>As a 3rd level character, this build, if my reading of your rules is right, would be legal. It would have better average HP than a wizard (not neccessarily that great), better BAB than a Fighter of equilvalent level, a reasonable number of feats, skill points of a ranger or a barbarian of equilvalent level, and good Defense for a level equivalent character. It would have very poor saves, though, for a character of equivalent level, so that would be the trade off.</p><p></p><p></p><p></p><p>I understood this in the first read, but I still worry about this. A character can get five skill points every level, with high Intelligence, for a miniscule investment. Even though it only adds once in a level, it MIGHT be a good consideration not to allow it to modify skill points at all, as M&M did. </p><p></p><p>As for it being less than most regular characters get, I beg to differ -- Sorcerers, Clerics, and Fighters all get 2 + Int skill points per level. Two of these classes are standards of D&D, thus representing probably about 35-40% of all characters made by players, and probably a higher percentage of all multiclass characters have levels in at least one of these classes. Wizards benefit from requiring a high Int for spells, so they don't really count in this list, but Rangers, Monks, and Barbarians would also get this amount of skill points if they had a Int bonus of +1. Only the Rogue cannot receive this number of skill points, unless they suffer from a very low Intelligence.</p><p></p><p></p><p></p><p>As for another question/comment, I just thought about something. How will your system simulate the x4 bonus on Skill Points that all characters receive in their first level class? At present, if you have a character starting with only 10 character points, he would have 8 of them to even come close to the Rogue's number of skill points at first level, leaving him nothing for HD, saves, BAB, special abilities, or feats.</p></blockquote><p></p>
[QUOTE="Mordane76, post: 1345055, member: 7172"] From this standpoint, cool. I also could see this working well for using Jedi powers as well, which are also completely Skill and Feat based in acquisition. [size=1][i]Bolded section selected by me[/i][/size] Okay, that makes more sense, but your explanation raises a new question. Does the bolded part mean that a 3rd level character could have a BAB +4 (which is higher than he would normally be allowed) if he was willing/able to spend 24 character points? While this would be over half his availible character points at this level, he'd still have enough for 4d4 HD (5 points, spending 2 for that extra HD), 12 Skill points + 3 levels of Int (4 points), 2 Feats (4 points), and +3 Defense (3 points). As a 3rd level character, this build, if my reading of your rules is right, would be legal. It would have better average HP than a wizard (not neccessarily that great), better BAB than a Fighter of equilvalent level, a reasonable number of feats, skill points of a ranger or a barbarian of equilvalent level, and good Defense for a level equivalent character. It would have very poor saves, though, for a character of equivalent level, so that would be the trade off. I understood this in the first read, but I still worry about this. A character can get five skill points every level, with high Intelligence, for a miniscule investment. Even though it only adds once in a level, it MIGHT be a good consideration not to allow it to modify skill points at all, as M&M did. As for it being less than most regular characters get, I beg to differ -- Sorcerers, Clerics, and Fighters all get 2 + Int skill points per level. Two of these classes are standards of D&D, thus representing probably about 35-40% of all characters made by players, and probably a higher percentage of all multiclass characters have levels in at least one of these classes. Wizards benefit from requiring a high Int for spells, so they don't really count in this list, but Rangers, Monks, and Barbarians would also get this amount of skill points if they had a Int bonus of +1. Only the Rogue cannot receive this number of skill points, unless they suffer from a very low Intelligence. As for another question/comment, I just thought about something. How will your system simulate the x4 bonus on Skill Points that all characters receive in their first level class? At present, if you have a character starting with only 10 character points, he would have 8 of them to even come close to the Rogue's number of skill points at first level, leaving him nothing for HD, saves, BAB, special abilities, or feats. [/QUOTE]
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