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General Tabletop Discussion
*Pathfinder & Starfinder
Universal fast healing - effects?
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<blockquote data-quote="RangerWickett" data-source="post: 3425482" data-attributes="member: 63"><p>Here's a novel system. Perhaps too complicated.</p><p></p><p>You have normal hit points. Your hp total is x. From x to 1 you are fine. From 0 to -x you are disabled. Beyond -x to -2x you are dying. After -2x you are dead.</p><p></p><p>So if you have 20 hp, from 20 to 1 you're fine, then from 0 to -19 you are disabled. Then from -20 to -39 you are dying. At -40 you're dead.</p><p></p><p>Whenever you go from fine to disabled, you take a wound. You also take a wound whenever you go from disabled to dying. If you're wounded you take a penalty to all d20 rolls. The penalty is -1 for one wound, -2 for two wounds, -5 for three wounds, and -10 for four wounds. If you get five wounds, you are unconscious, even if you have a lot of hit points.</p><p></p><p>Whenever you have a minute of rest, your hp goes up to full. But you keep your wounds.</p><p></p><p>In addition to healing hit point damage, the cure wound spells affect your wounds:</p><ul> <li data-xf-list-type="ul">The cure minor wounds spell serves only to stabilize dying people.</li> <li data-xf-list-type="ul">Cure light wounds can reduce your wounds by one step, but only if you have two wounds or fewer.</li> <li data-xf-list-type="ul">Cure moderate wounds can reduce your wounds by two steps, but only if you have three wounds or fewer.</li> <li data-xf-list-type="ul">Cure serious wounds can reduce your wounds by three steps, but only if you have four wounds or fewer.</li> <li data-xf-list-type="ul">Cure critical wounds can reduce your wound by four steps.</li> <li data-xf-list-type="ul">Heal can remove all wounds, and immediately heals 10 hp/level.</li> </ul><p></p><p>Hm. There would be ways to heal otherwise, but I don't feel like coming up with them.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 3425482, member: 63"] Here's a novel system. Perhaps too complicated. You have normal hit points. Your hp total is x. From x to 1 you are fine. From 0 to -x you are disabled. Beyond -x to -2x you are dying. After -2x you are dead. So if you have 20 hp, from 20 to 1 you're fine, then from 0 to -19 you are disabled. Then from -20 to -39 you are dying. At -40 you're dead. Whenever you go from fine to disabled, you take a wound. You also take a wound whenever you go from disabled to dying. If you're wounded you take a penalty to all d20 rolls. The penalty is -1 for one wound, -2 for two wounds, -5 for three wounds, and -10 for four wounds. If you get five wounds, you are unconscious, even if you have a lot of hit points. Whenever you have a minute of rest, your hp goes up to full. But you keep your wounds. In addition to healing hit point damage, the cure wound spells affect your wounds: [list][*]The cure minor wounds spell serves only to stabilize dying people. [*]Cure light wounds can reduce your wounds by one step, but only if you have two wounds or fewer. [*]Cure moderate wounds can reduce your wounds by two steps, but only if you have three wounds or fewer. [*]Cure serious wounds can reduce your wounds by three steps, but only if you have four wounds or fewer. [*]Cure critical wounds can reduce your wound by four steps. [*]Heal can remove all wounds, and immediately heals 10 hp/level.[/list] Hm. There would be ways to heal otherwise, but I don't feel like coming up with them. [/QUOTE]
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Universal fast healing - effects?
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