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General Tabletop Discussion
*Pathfinder & Starfinder
Universal fast healing - effects?
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<blockquote data-quote="Spatzimaus" data-source="post: 3425503" data-attributes="member: 3051"><p>In our homebrew, we use a different spellcasting system. One of the upshots of this is that a mid-level caster can cast low-level stuff for "free". Effectively, a level 3-7 caster can cast cantrips freely, 8-11 can cast 1st level spells, 12-15 can cast 2nd, etc. (It's not quite so explicitly stated, it's just how the math works out.) Since there are <em>cure</em> spells at all levels, this means that there's never any real lack of healing during downtime. Sure, it might take a few minutes to <em>cure light wounds</em> fifty times, but as long as you have those minutes, you're set for the next fight.</p><p></p><p>The effect is similar to fast healing; it's not enough to really impact the combats themselves, but between combats you'll always fully heal. It makes for a very different game, and it's not something you should do lightly, but it doesn't ruin the game. In a lot of ways it's more fun; as long as your party isn't caster-heavy, you can pretty much plow through an area in one day of massive fighting. Of course, if you're the DM, you need to account for this.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3425503, member: 3051"] In our homebrew, we use a different spellcasting system. One of the upshots of this is that a mid-level caster can cast low-level stuff for "free". Effectively, a level 3-7 caster can cast cantrips freely, 8-11 can cast 1st level spells, 12-15 can cast 2nd, etc. (It's not quite so explicitly stated, it's just how the math works out.) Since there are [i]cure[/i] spells at all levels, this means that there's never any real lack of healing during downtime. Sure, it might take a few minutes to [i]cure light wounds[/i] fifty times, but as long as you have those minutes, you're set for the next fight. The effect is similar to fast healing; it's not enough to really impact the combats themselves, but between combats you'll always fully heal. It makes for a very different game, and it's not something you should do lightly, but it doesn't ruin the game. In a lot of ways it's more fun; as long as your party isn't caster-heavy, you can pretty much plow through an area in one day of massive fighting. Of course, if you're the DM, you need to account for this. [/QUOTE]
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Universal fast healing - effects?
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