KaeYoss:
We're not, I'm affraid to say, planning any books like the ones you suggested. Although, if someone else did I would probably be first in the queue to buy them. We're quite a small publishers, so we can't really manage a project like the ones you suggest - the sheer amount of research I'd need to do to do something like that properly is mind blowing!
We are planning to release a series of class books for the basic classes and generic setting books. We're actually working quite heavily on our first full release: Martial Avengers at the moment and I'm very excited about whats going to be in it (Probably something like 50 new talents, 20-30 new advanced and prestige classes, expanded magic powers using the UniversalFX model and more...)
Kefka_Rowantha:
It was an important design consideration that the characters were able to 'get their hands on' the powers from first level if they wanted. The fact that it's going to cost you not only your feats, but your skill points too will mean that overall characters are roughly balanced with non-magic using characters.
I agree that Universal FX may come across as a little on the technical side. I've tried to throw in as many differnent mechanisms for how powers can work within the basic framework that it might be a little daunting at first. However, the example powers are there as a guide OR as a ready-to-use (if small) magic system. We're going to be expanding out the powers on offer through our D20M product lines, so we will be building on these ideas oursleves if you want to pick up more powers. Martial Avengers, for example, includes about 15 new power paths based on the Chi Arts system in Universal FX, giving you potentially hundreds of ways to stylise yourself a magically enhanced martial artist.