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Universal RPG's not Universal?
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<blockquote data-quote="Johnny Angel" data-source="post: 3666315" data-attributes="member: 13334"><p>My understanding is that the margins are just lower on science fiction than on fantasy. I don't know how the business works. The best you can do at this point is buy into what's available and hope it helps make the genre look profitable. </p><p></p><p>My big project is doing the Star*Drive campaign setting in d20, and helping others do the same. A number of OGL publishers have put out materials that have made this a hell of a lot easier, so I've been buying their stuff, but I'm not real sanguine that my couple of bucks here and there is weighing very heavily on their bottom lines. </p><p></p><p>I will say this, though. Science Fiction rules available from WotC and outfits like RPGObjects and Blue Devil (these being the ones I'm mostly familiar with) should have any trouble translating to True 20's variant on the core mechanic. It would take a lot less work to translate the few rules needed for spaceship combat from d20 Future and Blood & Space, for instance, to True 20 than it would to translate a whole list of spells into the new mechanics. They already did the harder part. The space rules are mostly going to use the same mechanics. So, as much as I love to complain, I think their priorities were straight in terms of how much work they've saved GMs overall.</p></blockquote><p></p>
[QUOTE="Johnny Angel, post: 3666315, member: 13334"] My understanding is that the margins are just lower on science fiction than on fantasy. I don't know how the business works. The best you can do at this point is buy into what's available and hope it helps make the genre look profitable. My big project is doing the Star*Drive campaign setting in d20, and helping others do the same. A number of OGL publishers have put out materials that have made this a hell of a lot easier, so I've been buying their stuff, but I'm not real sanguine that my couple of bucks here and there is weighing very heavily on their bottom lines. I will say this, though. Science Fiction rules available from WotC and outfits like RPGObjects and Blue Devil (these being the ones I'm mostly familiar with) should have any trouble translating to True 20's variant on the core mechanic. It would take a lot less work to translate the few rules needed for spaceship combat from d20 Future and Blood & Space, for instance, to True 20 than it would to translate a whole list of spells into the new mechanics. They already did the harder part. The space rules are mostly going to use the same mechanics. So, as much as I love to complain, I think their priorities were straight in terms of how much work they've saved GMs overall. [/QUOTE]
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