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Universal RPG's not Universal?
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<blockquote data-quote="buzz" data-source="post: 3694310" data-attributes="member: 6777"><p>I think just about everyone has seen the old saw about D&D hit points sucking because a high-level PC can survive a fall of a cliff, etc. I.e., there are systems where, played by the rules, these are the not all-or-nothing situations you're setting them up to be. And if the GM is flatly declaring that they <em>are</em>, well, the they're cheating, aren't they? Or, fiat-ing, at least.</p><p></p><p></p><p>Unless the system lacks action points and similar, or limits or omits GM fiat.</p><p></p><p></p><p>Well, to be really obvious, one could pick something like <a href="http://www.blackgreengames.com/bti.html" target="_blank">Breaking the Ice</a>, which, being about dating, never puts death on the table. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Or, you could point to <a href="http://www.lumpley.com/games/dogsources.html" target="_blank">Dogs in the Vineyard</a>. The GM simply cannot waive their hand and kill a PC. If a conflict hasn't escalated to a point where death is on the table, death ain't gonna happen.</p><p></p><p>Or, maybe you're playing <a href="http://www.sorcerer-rpg.com/product.php/sword.html" target="_blank">Sorcerer and Sword</a>, and your PC has a Destiny to be king of Aquilonia or something. Your PC simply will never die permanently during play.</p><p></p><p>Then there's the GM-less <a href="http://www.indie-rpgs.com/ramshead/" target="_blank">Universalis</a>, where death won't happen without consensus; or the GM-less <a href="http://index.rpg.net/display-entry.phtml?mainid=3010" target="_blank">Polaris</a>, where death won't happen until the player thinks it'd be really cool for the scene.</p><p></p><p>And, I dunno, <a href="http://www.sjgames.com/toon/" target="_blank">Toon</a>? Can PCs even die in that game?</p><p></p><p>The list goes on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> EDIT: Really, you cold point to any RPG that uses conflict resolution with stakes-setting (which also tend to remove the idea of GM fiat/Rile 0).</p></blockquote><p></p>
[QUOTE="buzz, post: 3694310, member: 6777"] I think just about everyone has seen the old saw about D&D hit points sucking because a high-level PC can survive a fall of a cliff, etc. I.e., there are systems where, played by the rules, these are the not all-or-nothing situations you're setting them up to be. And if the GM is flatly declaring that they [I]are[/I], well, the they're cheating, aren't they? Or, fiat-ing, at least. Unless the system lacks action points and similar, or limits or omits GM fiat. Well, to be really obvious, one could pick something like [url=http://www.blackgreengames.com/bti.html]Breaking the Ice[/url], which, being about dating, never puts death on the table. :) Or, you could point to [url=http://www.lumpley.com/games/dogsources.html]Dogs in the Vineyard[/url]. The GM simply cannot waive their hand and kill a PC. If a conflict hasn't escalated to a point where death is on the table, death ain't gonna happen. Or, maybe you're playing [url=http://www.sorcerer-rpg.com/product.php/sword.html]Sorcerer and Sword[/url], and your PC has a Destiny to be king of Aquilonia or something. Your PC simply will never die permanently during play. Then there's the GM-less [url=http://www.indie-rpgs.com/ramshead/]Universalis[/url], where death won't happen without consensus; or the GM-less [url=http://index.rpg.net/display-entry.phtml?mainid=3010]Polaris[/url], where death won't happen until the player thinks it'd be really cool for the scene. And, I dunno, [url=http://www.sjgames.com/toon/]Toon[/url]? Can PCs even die in that game? The list goes on. :) EDIT: Really, you cold point to any RPG that uses conflict resolution with stakes-setting (which also tend to remove the idea of GM fiat/Rile 0). [/QUOTE]
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