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Universal RPG's not Universal?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3696325" data-attributes="member: 19675"><p>In no particular order:</p><p></p><p></p><p>Rulesets generally don't directly address metagaming the RPG system's handling of damage. When the players are metagaming in such a way as to abuse the game's mechanics, the GM has to exert control.</p><p></p><p>I'm not talking about metagaming by optimizing your PC or something like that, I'm talking about taking actions that not even the main protagonist in the cheesiest of action flicks would take, like sucking on an Uzi on full auto to prove how tough he is (assuming, of course, he's not actually Kal-El).</p><p></p><p></p><p></p><p>(as well as various comments about HRs and Rule Zero)</p><p></p><p>I've played games in approximately 50 systems, and up until I sold a lot of stuff to Half-Price Books, owned another 60 or so, covering horror, sci-fi, fantasy, western. Some were playtests that never made it to publication.</p><p></p><p>Not a one has barred HR, & several go so far as to say that some or all of the printed rules contained in the books are optional.</p><p></p><p>Unless and until a game system comes complete with a Mafia Legbreaker to enforce the RAW, the GM still controls the lethality of the game.</p><p></p><p>Unless and until a game system comes complete with a Mafia Legbreaker to make the GM design encounters with a "system reccomended" level conflict or roleplay, the GM still controls the lethality of the game.</p><p></p><p>For example, in the past 10 years, I've been in several major D&D campaigns. In the earliest one, combat occured once per 4 <em>sessions</em>, on average. In the one that followed that game's demise, I could count on 2-4 melees per session.</p><p></p><p>Same ruleset.</p><p></p><p></p><p></p><p>So I can't set up a town where a disease like smallpox is rampant (at the time, incurable- the disease ran its course and you either died or you didn't)? Or ravenous demons dominate? Or something as simple & RW as a madman sniping at passersby from the highest point in the town (like the church belfry)?</p><p></p><p>A GM can't declare a PC who falls 100' or gets shoved into the ironsmith's (active) forge dead?</p><p></p><p>I didn't see any of that barred on their site.</p><p></p><p></p><p>How so? Again, nothing on the site says <em>anything</em> about the constraints of the quality of human being you're roleplaying.</p><p></p><p></p><p></p><p>Sure he can...he defines the meaning of "King of Aquilonia." He decides if Aquilonia is a major, minor, or possibly even non-existent country. He decides if Aquilonia is currently a democracy or a socialist collective with laws on the books calling for the execution of those claiming to be royalty of the nation. He decides if the title is honorary or meaningful. He decides if there is another equally valid claimant to the throne (say, an identical twin brother, seperated at birth), or if the PC with the title is legitimate or a usurper.</p><p></p><p></p><p></p><p>In one, the controlling player has the power to say "I die!"</p><p></p><p>In the other, a group of players acting in concert have the power to say "You die!"</p><p></p><p>That's merely a case of shifting the power, not eliminating it.</p><p></p><p></p><p>You haven't proven it- the links provided give no support to your claim. In fact, the point may not even be provable without an actual demonstration of one of the systems you're pointing to.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3696325, member: 19675"] In no particular order: Rulesets generally don't directly address metagaming the RPG system's handling of damage. When the players are metagaming in such a way as to abuse the game's mechanics, the GM has to exert control. I'm not talking about metagaming by optimizing your PC or something like that, I'm talking about taking actions that not even the main protagonist in the cheesiest of action flicks would take, like sucking on an Uzi on full auto to prove how tough he is (assuming, of course, he's not actually Kal-El). (as well as various comments about HRs and Rule Zero) I've played games in approximately 50 systems, and up until I sold a lot of stuff to Half-Price Books, owned another 60 or so, covering horror, sci-fi, fantasy, western. Some were playtests that never made it to publication. Not a one has barred HR, & several go so far as to say that some or all of the printed rules contained in the books are optional. Unless and until a game system comes complete with a Mafia Legbreaker to enforce the RAW, the GM still controls the lethality of the game. Unless and until a game system comes complete with a Mafia Legbreaker to make the GM design encounters with a "system reccomended" level conflict or roleplay, the GM still controls the lethality of the game. For example, in the past 10 years, I've been in several major D&D campaigns. In the earliest one, combat occured once per 4 [I]sessions[/I], on average. In the one that followed that game's demise, I could count on 2-4 melees per session. Same ruleset. So I can't set up a town where a disease like smallpox is rampant (at the time, incurable- the disease ran its course and you either died or you didn't)? Or ravenous demons dominate? Or something as simple & RW as a madman sniping at passersby from the highest point in the town (like the church belfry)? A GM can't declare a PC who falls 100' or gets shoved into the ironsmith's (active) forge dead? I didn't see any of that barred on their site. How so? Again, nothing on the site says [I]anything[/I] about the constraints of the quality of human being you're roleplaying. Sure he can...he defines the meaning of "King of Aquilonia." He decides if Aquilonia is a major, minor, or possibly even non-existent country. He decides if Aquilonia is currently a democracy or a socialist collective with laws on the books calling for the execution of those claiming to be royalty of the nation. He decides if the title is honorary or meaningful. He decides if there is another equally valid claimant to the throne (say, an identical twin brother, seperated at birth), or if the PC with the title is legitimate or a usurper. In one, the controlling player has the power to say "I die!" In the other, a group of players acting in concert have the power to say "You die!" That's merely a case of shifting the power, not eliminating it. You haven't proven it- the links provided give no support to your claim. In fact, the point may not even be provable without an actual demonstration of one of the systems you're pointing to. [/QUOTE]
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