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Universal RPG's not Universal?
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<blockquote data-quote="buzz" data-source="post: 3696658" data-attributes="member: 6777"><p>I won't deny that there are a <em>lot</em> of RPGs that contain "golden rule" text in one form or another. So, it does not surprise me that you could have played/read 50 RPGs and seen it across all of them. Heck, until fairly recently, I'd bet that every RPG on my shelf was written like this.</p><p></p><p>That still does not mean that <em>all</em> RPGs work this way.</p><p></p><p></p><p>Well, lots of RPGs now come with an explicit social contract that lays out the responsibilities of all the people involved. Obviously, no one can enforce that other then the group itself. However, that doesn't mean that the person in the GM role can ignore that contract willy-nilly without expecting that the group as a whole may reply with, "Dude, why are you doing that? That's not how the game works." It's no different from being able to assume that the person playing the banker in <em>Monopoly</em> isn't going to grab cash from the bank, i.e., cheat.</p><p></p><p></p><p>All I can say in response to all this is that if you're not going to trust that what I'm saying is true, given that I've played or read these games and you have not, I'm not sure there's much point in continued discussion. I mean, saying you could play a homicidal axe murderer in <em>Breaking the Ice</em> is like saying, in <em>Monopoly</em>, you could have your car run over the little dog in order to steal their hotels. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's just not part of the game.</p><p></p><p>The fact is, an online retailer like <a href="http://www.indiepressrevolution.com/xcart/home.php" target="_blank">Indie Press Revolution</a> carries products from 52 different publishers, most of which don't work in the traditional way you're describing, and do work the way I'm describing. A DitV GM can't flatly declare a PC dies of smallpox, and a <em>Sorcerer</em> GM can't redefine a PC's Destiny without that player's consent. That's just not what these RPGs are about. Really, a lot of these RPGs were specifically designed to <em>not</em> work in the typical fashion you describe, based on a belief that said fashion is really problematic (whether you agree with that or not).</p><p></p><p>If you ever go to GenCon, I'd suggest stopping by the demo tables at the IPR booth, or going to the Games On Demand events. You'll get a chance to sample some of these RPGs and get a better idea of what I'm talking about.</p></blockquote><p></p>
[QUOTE="buzz, post: 3696658, member: 6777"] I won't deny that there are a [i]lot[/i] of RPGs that contain "golden rule" text in one form or another. So, it does not surprise me that you could have played/read 50 RPGs and seen it across all of them. Heck, until fairly recently, I'd bet that every RPG on my shelf was written like this. That still does not mean that [i]all[/i] RPGs work this way. Well, lots of RPGs now come with an explicit social contract that lays out the responsibilities of all the people involved. Obviously, no one can enforce that other then the group itself. However, that doesn't mean that the person in the GM role can ignore that contract willy-nilly without expecting that the group as a whole may reply with, "Dude, why are you doing that? That's not how the game works." It's no different from being able to assume that the person playing the banker in [i]Monopoly[/i] isn't going to grab cash from the bank, i.e., cheat. All I can say in response to all this is that if you're not going to trust that what I'm saying is true, given that I've played or read these games and you have not, I'm not sure there's much point in continued discussion. I mean, saying you could play a homicidal axe murderer in [i]Breaking the Ice[/i] is like saying, in [i]Monopoly[/i], you could have your car run over the little dog in order to steal their hotels. :) It's just not part of the game. The fact is, an online retailer like [url=http://www.indiepressrevolution.com/xcart/home.php]Indie Press Revolution[/url] carries products from 52 different publishers, most of which don't work in the traditional way you're describing, and do work the way I'm describing. A DitV GM can't flatly declare a PC dies of smallpox, and a [i]Sorcerer[/i] GM can't redefine a PC's Destiny without that player's consent. That's just not what these RPGs are about. Really, a lot of these RPGs were specifically designed to [I]not[/I] work in the typical fashion you describe, based on a belief that said fashion is really problematic (whether you agree with that or not). If you ever go to GenCon, I'd suggest stopping by the demo tables at the IPR booth, or going to the Games On Demand events. You'll get a chance to sample some of these RPGs and get a better idea of what I'm talking about. [/QUOTE]
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