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Universal RPG's not Universal?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3700350" data-attributes="member: 19675"><p>I didn't miss your meaning for "arbitrary." The decision on what penalty was set was not any more arbitrary than examples on the game's own site. Each consequence- death from a precipitous fall off of a cliff or landing in a forge (where gas temperatures would be high enough to completely scorch/melt lung tissue in a second or so) was reasonable within the context of the environment.</p><p></p><p>Which is not outside of the mechanics- the site itself <em>explicitly</em> stated that the GM could set up the consequence of failing during a particular course of action. The quoted text declared the GM set a penalty for failing a climb check while going up a particular rock was a minor injury. There was no text saying that a minor injury was as bad a penalty as the GM could have set.</p><p></p><p>In the cases I set out, the GM would be setting a consequence of "you die if you fall off of the cliff" or "wind up falling into the forge." There may even be other hazards in the area that the GM points out- damaging that weak main support beam with leaky cannisters of kerosene around it would result in a flaming collapse of the building above (with consequences determined by the amount of kerosene, area enclosed, and general size of the building in question.</p><p></p><p>Its still up to the players to decide whether this is an appropriate area in which to take a stand against the BBEG, play with fireworks, etc- but the potential list of consequences is set.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3700350, member: 19675"] I didn't miss your meaning for "arbitrary." The decision on what penalty was set was not any more arbitrary than examples on the game's own site. Each consequence- death from a precipitous fall off of a cliff or landing in a forge (where gas temperatures would be high enough to completely scorch/melt lung tissue in a second or so) was reasonable within the context of the environment. Which is not outside of the mechanics- the site itself [I]explicitly[/I] stated that the GM could set up the consequence of failing during a particular course of action. The quoted text declared the GM set a penalty for failing a climb check while going up a particular rock was a minor injury. There was no text saying that a minor injury was as bad a penalty as the GM could have set. In the cases I set out, the GM would be setting a consequence of "you die if you fall off of the cliff" or "wind up falling into the forge." There may even be other hazards in the area that the GM points out- damaging that weak main support beam with leaky cannisters of kerosene around it would result in a flaming collapse of the building above (with consequences determined by the amount of kerosene, area enclosed, and general size of the building in question. Its still up to the players to decide whether this is an appropriate area in which to take a stand against the BBEG, play with fireworks, etc- but the potential list of consequences is set. [/QUOTE]
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