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*Pathfinder & Starfinder
Universal Spring Attack: Has anyone tried this?
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<blockquote data-quote="ARandomGod" data-source="post: 2846404" data-attributes="member: 17296"><p>Well, BAB + D20 as a DC modifier.</p><p></p><p>Rogues Tumble score would be Dex mod + (level + 3) + d20.</p><p></p><p>d20's cancel out. Level's cancel out. So the rogue would have a tumble ability of Dex Mod + 3 for any given level. Assume a dex mod of +4 for a rogue that's really concentrating on dex over intelligence (a bad rogue move in my opinion), or has spent some cash on dex improving items (a good move, of course) and it's a 35% chance of success, randomized by opposing d20 rolls.</p><p></p><p>So for the inordinately high cost of losing one skill point every level (four at first level), you have a static +35% chance of avoiding an AoO? That's extremely cost intensive, compared to the fighters cost, absolutely nothing.</p><p></p><p>Now, make it opposed tumble rolls, that I could see. Or the rule that adds a tumble result to AC*, that's a good compromise to remove absoluteness. But giving the fighter his BAB? For no investment whatsoever? That's just unfair IMO. </p><p></p><p></p><p>*Of course, this could also result in something nearly as unfair, in that the fighter is still getting as much better at hitting any given AC every level as the rogue is at tumbling. Potentially moreso as the fighter in that case isn't just getting BAB, but strength (or dex) mod added as well.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2846404, member: 17296"] Well, BAB + D20 as a DC modifier. Rogues Tumble score would be Dex mod + (level + 3) + d20. d20's cancel out. Level's cancel out. So the rogue would have a tumble ability of Dex Mod + 3 for any given level. Assume a dex mod of +4 for a rogue that's really concentrating on dex over intelligence (a bad rogue move in my opinion), or has spent some cash on dex improving items (a good move, of course) and it's a 35% chance of success, randomized by opposing d20 rolls. So for the inordinately high cost of losing one skill point every level (four at first level), you have a static +35% chance of avoiding an AoO? That's extremely cost intensive, compared to the fighters cost, absolutely nothing. Now, make it opposed tumble rolls, that I could see. Or the rule that adds a tumble result to AC*, that's a good compromise to remove absoluteness. But giving the fighter his BAB? For no investment whatsoever? That's just unfair IMO. *Of course, this could also result in something nearly as unfair, in that the fighter is still getting as much better at hitting any given AC every level as the rogue is at tumbling. Potentially moreso as the fighter in that case isn't just getting BAB, but strength (or dex) mod added as well. [/QUOTE]
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Universal Spring Attack: Has anyone tried this?
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