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<blockquote data-quote="Retreater" data-source="post: 9875031" data-attributes="member: 42040"><p>Ok. And just let me play devil's advocate for a minute. </p><p>What is the bulk of the page content? Rules about fighting monsters. </p><p>So I've got my hard copy of the SD rulebook right here. Monster stat blocks for about 1/3rd of the page count. Weapon and armor stats. Class descriptions with level up Talents that give bonuses to hit, damage, etc. </p><p>So if the game was actually designed to support this style of play, what might we see? If we're trying to get treasure home, how about equipment that aids in that? Maybe the carrying capacity for a horse or cart? How much does a barrel weigh? What about some information about the value of trade goods? </p><p>Let's say we want to shatter a door to get to the goods? What might be the difficulty of that? Maybe the strength of the rope bounds to free the captive prince who is being held for ransom by the ogre warlord? </p><p>No. We get none of that. But we do get the combat stats for 70 pages of monsters. That's a lot of wasted space for a part of the game it doesn't want you to interact with. </p><p>The fans and designer of SD might claim it's not about fighting monsters, but the book says otherwise. The reward cycle of making characters better at fighting (but strangely not better at recovering or carrying loot) also betrays this design.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9875031, member: 42040"] Ok. And just let me play devil's advocate for a minute. What is the bulk of the page content? Rules about fighting monsters. So I've got my hard copy of the SD rulebook right here. Monster stat blocks for about 1/3rd of the page count. Weapon and armor stats. Class descriptions with level up Talents that give bonuses to hit, damage, etc. So if the game was actually designed to support this style of play, what might we see? If we're trying to get treasure home, how about equipment that aids in that? Maybe the carrying capacity for a horse or cart? How much does a barrel weigh? What about some information about the value of trade goods? Let's say we want to shatter a door to get to the goods? What might be the difficulty of that? Maybe the strength of the rope bounds to free the captive prince who is being held for ransom by the ogre warlord? No. We get none of that. But we do get the combat stats for 70 pages of monsters. That's a lot of wasted space for a part of the game it doesn't want you to interact with. The fans and designer of SD might claim it's not about fighting monsters, but the book says otherwise. The reward cycle of making characters better at fighting (but strangely not better at recovering or carrying loot) also betrays this design. [/QUOTE]
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