TheCosmicKid
Hero
So I had an idea for a new ranger capstone ability:
Iron Ranger
At 20th level, you are an indefatigable wanderer-warrior. You are immune to exhaustion, and you have an unlimited number of Hit Dice. (This does not increase your hit point maximum.)
So obviously, giving a player an infinite amount of a normally-finite resource sets off all sorts of game design alarm bells. But the thing is, if you can get away with it, that's what makes the ability so exciting. And I can't think of anything in the core game that you could abuse with unlimited Hit Dice. I just wanted to ask: am I overlooking something?
Iron Ranger
At 20th level, you are an indefatigable wanderer-warrior. You are immune to exhaustion, and you have an unlimited number of Hit Dice. (This does not increase your hit point maximum.)
So obviously, giving a player an infinite amount of a normally-finite resource sets off all sorts of game design alarm bells. But the thing is, if you can get away with it, that's what makes the ability so exciting. And I can't think of anything in the core game that you could abuse with unlimited Hit Dice. I just wanted to ask: am I overlooking something?
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