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Unlimited magic missiles?
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<blockquote data-quote="uzagi_akimbo" data-source="post: 1800159" data-attributes="member: 15945"><p>Negative energy ray isn't nearly as good ? </p><p>Now, lets think that over, please. While it has shorter range (close) and needs a ranged touch to hit (ray), it also has the added advantage of being able to score a critical (ok, not that good), but it becomes <strong>extremely</strong> powerful in the hands of a necromancer or someone with the "Lich Touched" (? - the one previewed in dungeon 111, turning a character into a semi -undead healed by negative energy ) , who suddenly not only has a unlimited shots offensive weapon in his hands, but also an "unlimited healing" item for his undead (or even himself )..... So he can kill/fry any small stuff without even wasting any of his own arsenal at leisure, and save his more potent magics for the big menaces.... Sorry - that is major gain in power. 9000gp won't do for that at all .</p><p></p><p>So even if it does not appear "overly broken" for magic missiles, it may become very much so for some dual-purpose spells... Or something like a wand of unlimited "Invisibility"... or "Haste"... </p><p></p><p></p><p></p><p>And basically - it <strong> is </strong> the GM's choice, it his campaign after all.</p></blockquote><p></p>
[QUOTE="uzagi_akimbo, post: 1800159, member: 15945"] Negative energy ray isn't nearly as good ? Now, lets think that over, please. While it has shorter range (close) and needs a ranged touch to hit (ray), it also has the added advantage of being able to score a critical (ok, not that good), but it becomes [B]extremely[/B] powerful in the hands of a necromancer or someone with the "Lich Touched" (? - the one previewed in dungeon 111, turning a character into a semi -undead healed by negative energy ) , who suddenly not only has a unlimited shots offensive weapon in his hands, but also an "unlimited healing" item for his undead (or even himself )..... So he can kill/fry any small stuff without even wasting any of his own arsenal at leisure, and save his more potent magics for the big menaces.... Sorry - that is major gain in power. 9000gp won't do for that at all . So even if it does not appear "overly broken" for magic missiles, it may become very much so for some dual-purpose spells... Or something like a wand of unlimited "Invisibility"... or "Haste"... And basically - it [B] is [/B] the GM's choice, it his campaign after all. [/QUOTE]
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Unlimited magic missiles?
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