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<blockquote data-quote="Rune" data-source="post: 6370252" data-attributes="member: 67"><p>Not overly worried about that with 5e Theater of the Mind. </p><p></p><p></p><p></p><p>I'm more thinking of defenses like the rogue's Uncanny Dodge, whose only limiting resource is the reaction it spends. </p><p></p><p></p><p></p><p>If it happens, I'll be sure to. </p><p></p><p></p><p></p><p>My PHB is on loan at the moment, so I can't reference particulars outside of basic just now. That said, reactions still have a significant limiting factor; they are <em>reactions to things that happen</em> and, as such, are inherently circumstantial. Or, at least they should be. </p><p></p><p></p><p></p><p>Yes. And coupled with Uncanny Dodge, crazy. But if these generally always applicable reactions are outliers, I might be more comfortable adjusting them on a case by case basis to make them more circumstantial. </p><p></p><p></p><p></p><p></p><p></p><p>I like these options for fighters, specifically. But my problem is the monk. Or more, specifically, my brother's problem (as with every edition) is that the monk has flavorful features, but is built to play like a striker, rather than actually fighting with wisdom (that is, reactively and with the ability to interrupt and deflect opponents' actions). </p><p></p><p>I think I have a solution for that, though:</p><p></p><p>Every character gets one reaction, as normal, but can forgo taking any action on their turn to gain one additional reaction per attack they would be entitled to with an attack action. Effectively, they would be entering a readied stance that they could shift into or out of round by round, as desired.</p></blockquote><p></p>
[QUOTE="Rune, post: 6370252, member: 67"] Not overly worried about that with 5e Theater of the Mind. I'm more thinking of defenses like the rogue's Uncanny Dodge, whose only limiting resource is the reaction it spends. If it happens, I'll be sure to. My PHB is on loan at the moment, so I can't reference particulars outside of basic just now. That said, reactions still have a significant limiting factor; they are [i]reactions to things that happen[/i] and, as such, are inherently circumstantial. Or, at least they should be. Yes. And coupled with Uncanny Dodge, crazy. But if these generally always applicable reactions are outliers, I might be more comfortable adjusting them on a case by case basis to make them more circumstantial. I like these options for fighters, specifically. But my problem is the monk. Or more, specifically, my brother's problem (as with every edition) is that the monk has flavorful features, but is built to play like a striker, rather than actually fighting with wisdom (that is, reactively and with the ability to interrupt and deflect opponents' actions). I think I have a solution for that, though: Every character gets one reaction, as normal, but can forgo taking any action on their turn to gain one additional reaction per attack they would be entitled to with an attack action. Effectively, they would be entering a readied stance that they could shift into or out of round by round, as desired. [/QUOTE]
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