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General Tabletop Discussion
*Dungeons & Dragons
Unloading some DM duties to the players.
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<blockquote data-quote="R_J_K75" data-source="post: 9043760" data-attributes="member: 6921294"><p>I've done this as well years ago when we were younger, played more and everyone was more invested. I let players create spells, magic items, locations, monsters, campaign lore etc. It worked pretty well, but now that were older and life takes more and more time away from gaming its hard to get players to do this. Hell, even when I DM I have trouble coming up with stuff myself sometimes these days. But even when I did let players create stuff for our games some players contributed more than others. One thing that I had to look out for was players creating things that were overpowered and/or specifically for their characters hoping to find it. Usually, this wasn't a problem only on rare occasions. </p><p></p><p>I do have players look up rules, track treasure, take story/campaign notes but rarely have them help run an encounter or roleplay an NPC, though it's something to think about for our next session zero. I wouldn't want to make people do more work than they want to. Depends on the group I guess; some players have trouble running their own PCs let alone taking on other tasks above and beyond playing their character.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 9043760, member: 6921294"] I've done this as well years ago when we were younger, played more and everyone was more invested. I let players create spells, magic items, locations, monsters, campaign lore etc. It worked pretty well, but now that were older and life takes more and more time away from gaming its hard to get players to do this. Hell, even when I DM I have trouble coming up with stuff myself sometimes these days. But even when I did let players create stuff for our games some players contributed more than others. One thing that I had to look out for was players creating things that were overpowered and/or specifically for their characters hoping to find it. Usually, this wasn't a problem only on rare occasions. I do have players look up rules, track treasure, take story/campaign notes but rarely have them help run an encounter or roleplay an NPC, though it's something to think about for our next session zero. I wouldn't want to make people do more work than they want to. Depends on the group I guess; some players have trouble running their own PCs let alone taking on other tasks above and beyond playing their character. [/QUOTE]
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