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<blockquote data-quote="Paraxis" data-source="post: 6408066" data-attributes="member: 13009"><p>If there is any default assumption of treasure, a wealth by level chart can be extrapolated. X number of encounters per level on average with Y amount of treasure rolled randomly on a chart for each encounter, there is going to most likely be expected wealth by level I just hope they are transparent with that information.</p><p></p><p>For example like in the playtest there was pouch, chest, and horde categories and amount by player/encounter level.</p><p></p><p>So if there are random charts we can take that average and then look at the expected number of pouches, chests, and hordes per experience level this will give us wealth by level.</p><p></p><p>One of the major reasons you need this is introducing higher level PC's, I know some DM's make new characters start at level 1 but that is not the norm. Another is to gauge how powerful your players are relative to level, so if you want to run a published adventure for a group of characters level 7-9 the adventure might be a cake walk if the party is over geared or a meat grinder if under geared.</p><p></p><p>Having a wealth by level chart is not a straight jacket, it is a guideline.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6408066, member: 13009"] If there is any default assumption of treasure, a wealth by level chart can be extrapolated. X number of encounters per level on average with Y amount of treasure rolled randomly on a chart for each encounter, there is going to most likely be expected wealth by level I just hope they are transparent with that information. For example like in the playtest there was pouch, chest, and horde categories and amount by player/encounter level. So if there are random charts we can take that average and then look at the expected number of pouches, chests, and hordes per experience level this will give us wealth by level. One of the major reasons you need this is introducing higher level PC's, I know some DM's make new characters start at level 1 but that is not the norm. Another is to gauge how powerful your players are relative to level, so if you want to run a published adventure for a group of characters level 7-9 the adventure might be a cake walk if the party is over geared or a meat grinder if under geared. Having a wealth by level chart is not a straight jacket, it is a guideline. [/QUOTE]
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