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<blockquote data-quote="pdzoch" data-source="post: 6950578" data-attributes="member: 80982"><p><strong>Warlock Pact of the Shrouded Gods</strong></p><p></p><p>[MENTION=6864741]StriderUrbs[/MENTION]</p><p></p><p>After thinking on it a while and ruminating on the Majora Mask idea, here is how I would approach the concept. 1st draft. </p><p> </p><p>I would make it a warlock class pact, with the Otherwordly god being the Shrouded Gods. However, instead of the expanded spell list, the warlock would have mask representing the shrouded gods to wear and invoke the powers of the gods. Each mask would provide one spell effect and one other effect. </p><p> </p><p><strong>Shrouded Gods</strong></p><p>You have made a pact with powerful gods competing for dominance in the cosmos. Unfettered and unconcerned with either life or reality, the gods seek to transform every realm and being into their likeness. As their vessel, you transform into one of the many gods by calling forth a shroud upon your visage. The shrouds are not physical, despite their appearance, and cannot be removed by any means unless the pact is broken. Shroud appearance range from simple tattoo-like markings on the skin elaborate masks encasing the entire head with no view of the true warlock’s appearance beneath. As each god competes for dominance, you will gain additional shrouds to call forth. None of the obscure gods are associated with any particular shroud level. The relationship with each warlock is unique. One shrouded god may have provided a warlock with its first shroud while providing another with it third. Many warlocks wear the shroud of a god worn by no other. And some warlocks never know the god who has imbued them with a shroud. The effects of the shroud, including spells, are available ONLY while the shroud is being worn. The spells associated with each shroud do not count against the spell slots. Only one shroud at a time can be worn unless the Eldritch Invocation Convergent Shroud is learned.</p><p></p><p><strong>Expanded Spell and abilities list</strong></p><p>Shroud Level</p><p>1: <em>bane</em> spell, you have advantages on strength checks and intimidation </p><p>2: <em>crown of madness</em> spell, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level</p><p>3: <em>bestow curse</em> spell, you have advantages of saves against all curses</p><p>4: <em>phantasmal killer</em> spell; choose either poison, necrotic, or physic – you may convert any damage you deliver to the chosen damage type. </p><p>5: <em>planar binding</em> spell, you have resistance to necrotic damage, and your hit point maximum can't be reduced.</p><p> </p><p><strong>Shrouded Existence:</strong></p><p>At 1[SUP]st[/SUP] level, you can take a bonus action to hide and you may move your full movement while moving stealthy. The ability is only available while wearing a shroud.</p><p></p><p><strong>Retribution:</strong></p><p>At 6[SUP]th[/SUP] level, your Shrouded God imbues you with the gift to retaliate immediately against damage. When you take damage from an attack, you may use a reaction to return that damage of the same type back to the attacker. The ability is only available while wearing a shroud. Once you use this feature, you can't use it again until you finish a short or long rest.</p><p></p><p><strong>Necrotic Resilience:</strong></p><p>At 10[SUP]th[/SUP] level, you can choose one damage type when you finish a short or long rest. You may bestow a necrotic curse on one creature to become vulnerable to that damage type. If the creature has resistance to the damage type, the two effects cancel each other. You may curse only one creature at a time, and the curse can not be transferred to another creature until it dies or you change damage type of the curse. The ability is only available while wearing a shroud.</p><p> </p><p><strong>Alternate Ally:</strong></p><p>At 14[SUP]th[/SUP] level, when you hit an enemy with an attack, you can use this ability to conjure a clone of the enemy. The clone will attack whatever target you attack, using any power available to the original. The clone and it original share the same hit points and uses of powers. If either the clone or the original receives damage, so does the other. If either uses a spell slot, the spell slot is expended for both. The clone is easily identified as a clone as it appears wearing the same mask the warlock. The ability is only available while wearing a shroud.</p><p> </p><p><strong>Eldritch Invocation</strong></p><p><strong>Convergent Shroud</strong></p><p><em>Pre-requisite</em>: Shrouded Gods patron</p><p>You can wear more than one shroud at a time, combining all available effects.</p></blockquote><p></p>
[QUOTE="pdzoch, post: 6950578, member: 80982"] [b]Warlock Pact of the Shrouded Gods[/b] [MENTION=6864741]StriderUrbs[/MENTION] After thinking on it a while and ruminating on the Majora Mask idea, here is how I would approach the concept. 1st draft. I would make it a warlock class pact, with the Otherwordly god being the Shrouded Gods. However, instead of the expanded spell list, the warlock would have mask representing the shrouded gods to wear and invoke the powers of the gods. Each mask would provide one spell effect and one other effect. [B]Shrouded Gods[/B] You have made a pact with powerful gods competing for dominance in the cosmos. Unfettered and unconcerned with either life or reality, the gods seek to transform every realm and being into their likeness. As their vessel, you transform into one of the many gods by calling forth a shroud upon your visage. The shrouds are not physical, despite their appearance, and cannot be removed by any means unless the pact is broken. Shroud appearance range from simple tattoo-like markings on the skin elaborate masks encasing the entire head with no view of the true warlock’s appearance beneath. As each god competes for dominance, you will gain additional shrouds to call forth. None of the obscure gods are associated with any particular shroud level. The relationship with each warlock is unique. One shrouded god may have provided a warlock with its first shroud while providing another with it third. Many warlocks wear the shroud of a god worn by no other. And some warlocks never know the god who has imbued them with a shroud. The effects of the shroud, including spells, are available ONLY while the shroud is being worn. The spells associated with each shroud do not count against the spell slots. Only one shroud at a time can be worn unless the Eldritch Invocation Convergent Shroud is learned. [B]Expanded Spell and abilities list[/B] Shroud Level 1: [I]bane[/I] spell, you have advantages on strength checks and intimidation 2: [I]crown of madness[/I] spell, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level 3: [I]bestow curse[/I] spell, you have advantages of saves against all curses 4: [I]phantasmal killer[/I] spell; choose either poison, necrotic, or physic – you may convert any damage you deliver to the chosen damage type. 5: [I]planar binding[/I] spell, you have resistance to necrotic damage, and your hit point maximum can't be reduced. [B]Shrouded Existence:[/B] At 1[SUP]st[/SUP] level, you can take a bonus action to hide and you may move your full movement while moving stealthy. The ability is only available while wearing a shroud. [B]Retribution:[/B] At 6[SUP]th[/SUP] level, your Shrouded God imbues you with the gift to retaliate immediately against damage. When you take damage from an attack, you may use a reaction to return that damage of the same type back to the attacker. The ability is only available while wearing a shroud. Once you use this feature, you can't use it again until you finish a short or long rest. [B]Necrotic Resilience:[/B] At 10[SUP]th[/SUP] level, you can choose one damage type when you finish a short or long rest. You may bestow a necrotic curse on one creature to become vulnerable to that damage type. If the creature has resistance to the damage type, the two effects cancel each other. You may curse only one creature at a time, and the curse can not be transferred to another creature until it dies or you change damage type of the curse. The ability is only available while wearing a shroud. [B]Alternate Ally:[/B] At 14[SUP]th[/SUP] level, when you hit an enemy with an attack, you can use this ability to conjure a clone of the enemy. The clone will attack whatever target you attack, using any power available to the original. The clone and it original share the same hit points and uses of powers. If either the clone or the original receives damage, so does the other. If either uses a spell slot, the spell slot is expended for both. The clone is easily identified as a clone as it appears wearing the same mask the warlock. The ability is only available while wearing a shroud. [B]Eldritch Invocation[/B] [B]Convergent Shroud[/B] [I]Pre-requisite[/I]: Shrouded Gods patron You can wear more than one shroud at a time, combining all available effects. [/QUOTE]
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