Cheiromancer
Adventurer
Is there any problem with ruling that magical darkness provides full concealment (50% miss chance) rather than concealment (20% miss chance)?
For ease of play (especially with miniatures) I would allow creatures in an area of magical darkness to be located, but they would otherwise be treated as invisible.
(Actually I would probably give them a 45% miss chance (10 or better on a d20) rather than 50%; this 5% difference is what allows darkness-shrouded creatures to be located while invisible creatures can't be.)
For ease of play (especially with miniatures) I would allow creatures in an area of magical darkness to be located, but they would otherwise be treated as invisible.
(Actually I would probably give them a 45% miss chance (10 or better on a d20) rather than 50%; this 5% difference is what allows darkness-shrouded creatures to be located while invisible creatures can't be.)