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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Unnerfing monsters?
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<blockquote data-quote="keterys" data-source="post: 4965203" data-attributes="member: 43019"><p>The other day I had 4 minions assigned to a fight for a level 10 module and they were melee only and dealt like 4-5 damage each. Ie, clearly not well designed minions and they were just staff from the location hired on as thugs. I basically went 'wow, these guys are a total waste to swing at people'</p><p></p><p>So I changed things slightly so they were instead ushers, no weapons out, whose only combat actions were bull rushes and grabs, stand in the way, and to try to carry out the person the PCs were trying to rescue.</p><p></p><p>It worked fantastically - they still fell down when sneezed on _but_ they were non-combatants so the PCs didn't just go crazy on them and they successfully screwed up two people's turns by pushing them out of the way, held up two of the PCs by trying to carry the NPC out, _and_ one of them actually escaped with his life and was regaled at the table as the super-minion for his success <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Sometimes it's just okay to give out some extra xp, even if you know the monster isn't going to earn it. Even if it only makes the player feel cooler. Actually, wait, _especially_ if it makes the player feel cooler. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="keterys, post: 4965203, member: 43019"] The other day I had 4 minions assigned to a fight for a level 10 module and they were melee only and dealt like 4-5 damage each. Ie, clearly not well designed minions and they were just staff from the location hired on as thugs. I basically went 'wow, these guys are a total waste to swing at people' So I changed things slightly so they were instead ushers, no weapons out, whose only combat actions were bull rushes and grabs, stand in the way, and to try to carry out the person the PCs were trying to rescue. It worked fantastically - they still fell down when sneezed on _but_ they were non-combatants so the PCs didn't just go crazy on them and they successfully screwed up two people's turns by pushing them out of the way, held up two of the PCs by trying to carry the NPC out, _and_ one of them actually escaped with his life and was regaled at the table as the super-minion for his success ;) Sometimes it's just okay to give out some extra xp, even if you know the monster isn't going to earn it. Even if it only makes the player feel cooler. Actually, wait, _especially_ if it makes the player feel cooler. :) [/QUOTE]
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Unnerfing monsters?
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