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Unofficial 5E Conversion
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<blockquote data-quote="orangefruitbat" data-source="post: 6493814" data-attributes="member: 3013"><p>Thanks for the feedback re. prestige classes, which I'm still mulling over. As for themes/backgrounds, I'm still leaning towards the simplicity of just using backgrounds. If someone wants to be a hermit martial scientist, they can simply swap out one skill for survival. My group doesn't really lean towards super-complicated backstories, so I'm sure it will suffice for us. Speaking of backgrounds here are the next two:</p><p></p><p></p><p>Martial Scientist</p><p></p><p>Skill Proficiencies: Athletics, Insight</p><p>Proficiencies: One type of gaming set</p><p>Languages: One language of your choice</p><p>Equipment: A set of fine clothes, a set of bone dice or a deck of cards, a manual of fighting techniques, a belt pouch containing 10 gp</p><p>Feature: Worldly Warrior . After watching a combatant for one round, you can immediately tell where that person had trained (i.e., nation, fighting school, etc.). In addition, in non-hostile circumstances, you can gain access to rival fighting academies and training camps.</p><p></p><p>Mechanical Note: The actual combat abilities of martial scientists are provided through class abilities such as fighting styles and maneuvers. In 5E, most martial scientists are battle masters.</p><p></p><p>Spirit Medium</p><p></p><p>Skill Proficiencies: Insight, Religion</p><p>Languages: Two languages of your choice</p><p>Equipment: A set of fine clothes, candles and incense, a belt pouch containing 15 gp</p><p>Feature: Sensitive. By concentrating in an area, you can sense if someone was recently murdered there. Furthermore, if an area is actually haunted, you have the ability to communicate with the ghost (though it may still be hostile). If you are a spell caster, the spell Speak with Dead is automatically added to your list of known spells. You must still be of the correct level to cast 3rd level spells.</p></blockquote><p></p>
[QUOTE="orangefruitbat, post: 6493814, member: 3013"] Thanks for the feedback re. prestige classes, which I'm still mulling over. As for themes/backgrounds, I'm still leaning towards the simplicity of just using backgrounds. If someone wants to be a hermit martial scientist, they can simply swap out one skill for survival. My group doesn't really lean towards super-complicated backstories, so I'm sure it will suffice for us. Speaking of backgrounds here are the next two: Martial Scientist Skill Proficiencies: Athletics, Insight Proficiencies: One type of gaming set Languages: One language of your choice Equipment: A set of fine clothes, a set of bone dice or a deck of cards, a manual of fighting techniques, a belt pouch containing 10 gp Feature: Worldly Warrior . After watching a combatant for one round, you can immediately tell where that person had trained (i.e., nation, fighting school, etc.). In addition, in non-hostile circumstances, you can gain access to rival fighting academies and training camps. Mechanical Note: The actual combat abilities of martial scientists are provided through class abilities such as fighting styles and maneuvers. In 5E, most martial scientists are battle masters. Spirit Medium Skill Proficiencies: Insight, Religion Languages: Two languages of your choice Equipment: A set of fine clothes, candles and incense, a belt pouch containing 15 gp Feature: Sensitive. By concentrating in an area, you can sense if someone was recently murdered there. Furthermore, if an area is actually haunted, you have the ability to communicate with the ghost (though it may still be hostile). If you are a spell caster, the spell Speak with Dead is automatically added to your list of known spells. You must still be of the correct level to cast 3rd level spells. [/QUOTE]
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