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Unofficial 5E Conversion
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<blockquote data-quote="orangefruitbat" data-source="post: 6495952" data-attributes="member: 3013"><p>And to finish up our 5E backgrounds...</p><p></p><p></p><p>Technologist</p><p></p><p>Skill Proficiencies: Insight, Persuasion</p><p>Tool Proficiencies: Two proficiencies of your choice</p><p>Equipment: A set of artisan’s tools (of your choice), a set of travellers clothes, a small bag of loose parts, and a bag containing 15 gp</p><p>Feature: Tinker. You gain the ability to create small contraptions akin to the gnome’s tinker ability (PHB p. 37). However, you do not gain the gnome’s tool proficiency. If for some strange reason, you decided to play a gnome, replace this redundant ability with two additional tool proficiencies.</p><p></p><p>Vekeshk Mystic</p><p></p><p>Skill Proficiencies: Athletics, Religion</p><p>Languages: Two languages of your choice</p><p>Equipment: A set of fine clothes, an elaborate mask, a book of Vekishi proverbs, a belt pouch containing 25 gp</p><p>Feature: Know the Guilty. You have a network of fellow mystics in positions of power in law enforcement, government, army and criminal underworld. You can use this network to pick up rumours and hints of foul deeds among prominent members of society. If you want proof of their guilt, you will probably have to do some additional digging.</p><p></p><p>Yerasol Veteran: just use the existing soldier background.</p><p></p><p>--------------</p><p>Since we are just starting out, I've decided not to worry about prestige classes/paragon paths or feats for a while and instead focus on the actual adventure conversions. So the next update will begin with encounter conversion for the Axis of the World.</p></blockquote><p></p>
[QUOTE="orangefruitbat, post: 6495952, member: 3013"] And to finish up our 5E backgrounds... Technologist Skill Proficiencies: Insight, Persuasion Tool Proficiencies: Two proficiencies of your choice Equipment: A set of artisan’s tools (of your choice), a set of travellers clothes, a small bag of loose parts, and a bag containing 15 gp Feature: Tinker. You gain the ability to create small contraptions akin to the gnome’s tinker ability (PHB p. 37). However, you do not gain the gnome’s tool proficiency. If for some strange reason, you decided to play a gnome, replace this redundant ability with two additional tool proficiencies. Vekeshk Mystic Skill Proficiencies: Athletics, Religion Languages: Two languages of your choice Equipment: A set of fine clothes, an elaborate mask, a book of Vekishi proverbs, a belt pouch containing 25 gp Feature: Know the Guilty. You have a network of fellow mystics in positions of power in law enforcement, government, army and criminal underworld. You can use this network to pick up rumours and hints of foul deeds among prominent members of society. If you want proof of their guilt, you will probably have to do some additional digging. Yerasol Veteran: just use the existing soldier background. -------------- Since we are just starting out, I've decided not to worry about prestige classes/paragon paths or feats for a while and instead focus on the actual adventure conversions. So the next update will begin with encounter conversion for the Axis of the World. [/QUOTE]
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