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Unofficial 5E Conversion
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<blockquote data-quote="eamon" data-source="post: 6778438" data-attributes="member: 51942"><p>I've been running Zeitgeist in 5e for around a year now, and the TL;DR: it's quite a bit of work to do all the conversions.</p><p></p><p>I think you could easily get away with more reskinning and less conversions than I do, but I like to stay authentic, and our game is already sometimes rather meta that I suspect in my group reskinning would turn into a constant background game of "guess which monster the DM reskinned today" to the mix.</p><p></p><p>I tend to base conversions on the Pathfinder edition, because they tend to reference common rule elements I don't need to convert (e.g. sneak attack) rather than having lots of unique powers I need to deal with. Also, pathfinder levels translate 1-to-1 which makes that easier. Sometimes patherfinder is just too different to make that work, and then I use the 4e edition since it appears more "explicit".</p><p></p><p>I think one of the most difficult things is judging difficulty. IMNSHO the 5e CR rules are overcomplicated, and they overstate the extra difficulty of monsters appearing in groups. However, a 5e CR is definitely not a pathfinder CR; I'd say that a 5e CR is at least one step lower than a pathfinder CR - that's generally my guideline to start with.</p><p></p><p>Oh, and the DM monster creation guidelines are to be taken with a grain of salt. By the book, they generate monsters with way too many hit points and too low AC (just compare a default DMG-created monster with pretty much any monster manual critter).</p><p></p><p>I also make ample use of <a href="http://www.tabletopping.net/dd-5e-pre-made-characters.html" target="_blank">http://www.tabletopping.net/dd-5e-pre-made-characters.html</a> for NPCs.</p><p></p><p>BTW, for the first few levels you can probably get away with running Pathfinder monsters pretty much as-is, and for a while thereafter by simply reducing AC+attack bonuses+DCs.</p></blockquote><p></p>
[QUOTE="eamon, post: 6778438, member: 51942"] I've been running Zeitgeist in 5e for around a year now, and the TL;DR: it's quite a bit of work to do all the conversions. I think you could easily get away with more reskinning and less conversions than I do, but I like to stay authentic, and our game is already sometimes rather meta that I suspect in my group reskinning would turn into a constant background game of "guess which monster the DM reskinned today" to the mix. I tend to base conversions on the Pathfinder edition, because they tend to reference common rule elements I don't need to convert (e.g. sneak attack) rather than having lots of unique powers I need to deal with. Also, pathfinder levels translate 1-to-1 which makes that easier. Sometimes patherfinder is just too different to make that work, and then I use the 4e edition since it appears more "explicit". I think one of the most difficult things is judging difficulty. IMNSHO the 5e CR rules are overcomplicated, and they overstate the extra difficulty of monsters appearing in groups. However, a 5e CR is definitely not a pathfinder CR; I'd say that a 5e CR is at least one step lower than a pathfinder CR - that's generally my guideline to start with. Oh, and the DM monster creation guidelines are to be taken with a grain of salt. By the book, they generate monsters with way too many hit points and too low AC (just compare a default DMG-created monster with pretty much any monster manual critter). I also make ample use of [url]http://www.tabletopping.net/dd-5e-pre-made-characters.html[/url] for NPCs. BTW, for the first few levels you can probably get away with running Pathfinder monsters pretty much as-is, and for a while thereafter by simply reducing AC+attack bonuses+DCs. [/QUOTE]
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