Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Unorthodox Clerics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ace" data-source="post: 2465168" data-attributes="member: 944"><p>Unorthodox Clerics</p><p>Disclaimer: I was given a review copy of the PDF</p><p></p><p>This Le games product is a solidly useful PDF. It offers one feat and 5 new Core classes. I love good core classes and this product delivers.</p><p></p><p>Appearance:</p><p>Unorthodox Clerics comes in a 1.44 megabyte zip file, just the size of an old floppy disk if you have one around.</p><p>In addition to the main 25 page PDF, the product includes an .rtf version for easy content extraction and an onscreen version.</p><p>The full cover Tom Miskey cover on the onscreen version is stunning although it doesn't exactly fit the book in my eye. I think the lady looks a little like a Shukenja and not like any of the five classes in the book. </p><p>Still this is a minor quibble and I do like the piece. Gorgeous without being cheesecake.</p><p></p><p>Now I do have a fairly serious problem in the printable version. The Chosen class (more on this later) has a screwed up progression chart. Not a good thing</p><p></p><p>Beyond that gaffe the PDF is cleanly laid out, easy to read, and well bookmarked. </p><p></p><p></p><p></p><p>Content:</p><p>This PDF has 5core classes, The Chosen, The Cultist, The Elementalist, The Inquisitor the Priest, and a bonus feat </p><p></p><p>The feat is at the end of the book and essentially allow a new category (such as Vermin or Aberrations) to be turned in addition to undead. </p><p>It a little strong but it does fit the flavor of many games -- even the turn Vermin has a folkloric feel </p><p></p><p>Now for the classes</p><p></p><p>The Chosen substitutes some spell casting capability, a delayed second domain (at 8th level) and the use of other weapons for a few combat abilities</p><p>The class gains a Fighters BAB with the chosen weapon, hyper specialization in the deities chosen weapon (both regular and greater focus and specialization over time) and an automatic bless weapon. </p><p>Its not a bad trade off, if a little strong and might be a great class for someone who wants Paladin like combat abilities and 9th level spells without breaking game balance. All in all a fair class </p><p></p><p>The next class the Cultist is a my favorite and a truly excellent class, equally suitable for Cuthulu guys or demon worshippers depending on the campaign. </p><p>They have expanded skills, Sneak Attack, a neat dagger as holy symbol trick and a few cult like abilities. In exchange they drop turning, reduce spell progression (like several classes here they have a wonky custom chart) and lose a HD size. </p><p>I like this class -- a lot, alone it is worth the $2, easy</p><p></p><p></p><p>The Elementalist is Dark Sunnish element priest that serves all the elements. </p><p>They gain an extra domain spell of each level per day, some minor elemental gifted abilities and access to all 4 elemental domains. In exchange they have a wizards BAB and no turning undead. </p><p>The class is a shade tougher than a specialty mage but it should be balanced enough for use , if only because the cleric elemental spells aren't as strong as the sorcerer and wizard ones. </p><p>I do have a minor grump about the elemental gifts though, they are a bit dull and a bit limited and could use some sprucing up and rebalancing </p><p></p><p></p><p>The Inquisitor is an unusual variant and if you can get past the obvious Mel Brooks references a neat variant of the cleric</p><p>Instead of turning the class gains a paladin like detect, some well though out torture abilities (shudder) that can force a person to answer questions truthfully with intimidate rolls, skill focus on intimidate and the very powerful ability to admonish blasphemers. </p><p>This ability can force a can act as metamagic feats and at higher levels make a target auto fail a save or auto penetrate SR-- </p><p> As I said – very potent</p><p>These extra goodies are paid for with a d4 (!!) hit die and a wizards BAB and weapons proficiencies </p><p>It does require some careful handling by the DM though. This class is basically Evil</p><p>With its torture theme and high possibility of PC vaporizing with certain spells and the admonish (especially the destruction domain) I advise -- handle with care.</p><p></p><p></p><p>The last class -- the Priest is basically a spell specialist cleric. The class loses the good fortitude save and drops to a d6 hit die, a wizards BAB and wizards weapons</p><p>In exchange for the class gains domain spontaneity with all the domains, 3 bonus meta magic feats an extra domain spell per each level of spell, at 10th level a third domain, and an aura that does 1/2 the damage an undead inflicts back to it -- Ouch</p><p>These are fair trade offs and I think many spell happy players would be tempted by this class</p><p></p><p></p><p>Even with the printable version gaffe I like this product. It well priced at $2 and is a good addition to many types of campaigns.</p></blockquote><p></p>
[QUOTE="Ace, post: 2465168, member: 944"] Unorthodox Clerics Disclaimer: I was given a review copy of the PDF This Le games product is a solidly useful PDF. It offers one feat and 5 new Core classes. I love good core classes and this product delivers. Appearance: Unorthodox Clerics comes in a 1.44 megabyte zip file, just the size of an old floppy disk if you have one around. In addition to the main 25 page PDF, the product includes an .rtf version for easy content extraction and an onscreen version. The full cover Tom Miskey cover on the onscreen version is stunning although it doesn't exactly fit the book in my eye. I think the lady looks a little like a Shukenja and not like any of the five classes in the book. Still this is a minor quibble and I do like the piece. Gorgeous without being cheesecake. Now I do have a fairly serious problem in the printable version. The Chosen class (more on this later) has a screwed up progression chart. Not a good thing Beyond that gaffe the PDF is cleanly laid out, easy to read, and well bookmarked. Content: This PDF has 5core classes, The Chosen, The Cultist, The Elementalist, The Inquisitor the Priest, and a bonus feat The feat is at the end of the book and essentially allow a new category (such as Vermin or Aberrations) to be turned in addition to undead. It a little strong but it does fit the flavor of many games -- even the turn Vermin has a folkloric feel Now for the classes The Chosen substitutes some spell casting capability, a delayed second domain (at 8th level) and the use of other weapons for a few combat abilities The class gains a Fighters BAB with the chosen weapon, hyper specialization in the deities chosen weapon (both regular and greater focus and specialization over time) and an automatic bless weapon. Its not a bad trade off, if a little strong and might be a great class for someone who wants Paladin like combat abilities and 9th level spells without breaking game balance. All in all a fair class The next class the Cultist is a my favorite and a truly excellent class, equally suitable for Cuthulu guys or demon worshippers depending on the campaign. They have expanded skills, Sneak Attack, a neat dagger as holy symbol trick and a few cult like abilities. In exchange they drop turning, reduce spell progression (like several classes here they have a wonky custom chart) and lose a HD size. I like this class -- a lot, alone it is worth the $2, easy The Elementalist is Dark Sunnish element priest that serves all the elements. They gain an extra domain spell of each level per day, some minor elemental gifted abilities and access to all 4 elemental domains. In exchange they have a wizards BAB and no turning undead. The class is a shade tougher than a specialty mage but it should be balanced enough for use , if only because the cleric elemental spells aren't as strong as the sorcerer and wizard ones. I do have a minor grump about the elemental gifts though, they are a bit dull and a bit limited and could use some sprucing up and rebalancing The Inquisitor is an unusual variant and if you can get past the obvious Mel Brooks references a neat variant of the cleric Instead of turning the class gains a paladin like detect, some well though out torture abilities (shudder) that can force a person to answer questions truthfully with intimidate rolls, skill focus on intimidate and the very powerful ability to admonish blasphemers. This ability can force a can act as metamagic feats and at higher levels make a target auto fail a save or auto penetrate SR-- As I said – very potent These extra goodies are paid for with a d4 (!!) hit die and a wizards BAB and weapons proficiencies It does require some careful handling by the DM though. This class is basically Evil With its torture theme and high possibility of PC vaporizing with certain spells and the admonish (especially the destruction domain) I advise -- handle with care. The last class -- the Priest is basically a spell specialist cleric. The class loses the good fortitude save and drops to a d6 hit die, a wizards BAB and wizards weapons In exchange for the class gains domain spontaneity with all the domains, 3 bonus meta magic feats an extra domain spell per each level of spell, at 10th level a third domain, and an aura that does 1/2 the damage an undead inflicts back to it -- Ouch These are fair trade offs and I think many spell happy players would be tempted by this class Even with the printable version gaffe I like this product. It well priced at $2 and is a good addition to many types of campaigns. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Unorthodox Clerics
Top