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Unorthodox Druids
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<blockquote data-quote="Crothian" data-source="post: 2011560" data-attributes="member: 232"><p>Unorthodox Druids</p><p></p><p> Unorthodox Druids is a class book of sorts. It gives one five optional Druid core classes. There are full twenty level classes. It does not offer other items usually seen in class books like feats, prestige classes, new uses for old skills, equipment, spells, etc. </p><p></p><p> The PDF arrives in a zip file a little over a meg in size. In the file one will find four files. A read me file identifying the other three files, and then three different version of the PDF. There is one done as a doc file and two PDFs one of which is designed for easy printing. The PDFs are book marked although with only the five different classes marked there really is not a lot in there. </p><p></p><p> The first class is the Caller. It is a druid that specializes in abilities with animals. They loose the Druids abilities to shape change, walk through the under brush, and other abilities and gain the ability to cast a few Summon Natures Ally’s, speak with animals, and other animal like spells. They retain the full spell ability of the Druid and basically the rest of the Druid class stays the same.</p><p></p><p> The Enforcer is the next class. They punish people who destroy nature and are very dedicated to nature. They gain abilities that increase their armor class, allow for greater movement, use Bull Strength and Cat’s Grace, and other abilities. Like the Caller they get these abilities instead of the normal Druid abilities but still retain the normal spell abilities, Hit Die, saves, and other class abilities.</p><p></p><p> The Shaman is a bit of a more spiritual Druid. They gain abilities that allow them to gain information from animal spirits and nature. This class is more like the Druid then the others as it still has some shape change abilities, thousand faces, and a few other standard Druid abilities. </p><p></p><p> The Survivalist is rather self explanatory. This class excels at surviving in the wilderness. Most of their abilities they gain deal with the Goodberry spell and improving it. They can purify food and water and protect themselves from the elements. </p><p></p><p> Lastly the Tree Warden is a class that deals with plants. They gain the ability to shape change into trees, speak with plants and bark skin. As like the other ones they remove the more standard druid abilities but retain the spell casting ability of the druids. </p><p></p><p> The PDF has some good ideas for these variant classes, but did not go far enough. I would have loved to have seen alternate spell lists for instance giving the Tree Warden more spells that deal with plants and giving the Caller more spells that focus on animals. Still, it does offer alternative for people looking for a Druid class with a different focus then the standard Players Handbook version.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2011560, member: 232"] Unorthodox Druids Unorthodox Druids is a class book of sorts. It gives one five optional Druid core classes. There are full twenty level classes. It does not offer other items usually seen in class books like feats, prestige classes, new uses for old skills, equipment, spells, etc. The PDF arrives in a zip file a little over a meg in size. In the file one will find four files. A read me file identifying the other three files, and then three different version of the PDF. There is one done as a doc file and two PDFs one of which is designed for easy printing. The PDFs are book marked although with only the five different classes marked there really is not a lot in there. The first class is the Caller. It is a druid that specializes in abilities with animals. They loose the Druids abilities to shape change, walk through the under brush, and other abilities and gain the ability to cast a few Summon Natures Ally’s, speak with animals, and other animal like spells. They retain the full spell ability of the Druid and basically the rest of the Druid class stays the same. The Enforcer is the next class. They punish people who destroy nature and are very dedicated to nature. They gain abilities that increase their armor class, allow for greater movement, use Bull Strength and Cat’s Grace, and other abilities. Like the Caller they get these abilities instead of the normal Druid abilities but still retain the normal spell abilities, Hit Die, saves, and other class abilities. The Shaman is a bit of a more spiritual Druid. They gain abilities that allow them to gain information from animal spirits and nature. This class is more like the Druid then the others as it still has some shape change abilities, thousand faces, and a few other standard Druid abilities. The Survivalist is rather self explanatory. This class excels at surviving in the wilderness. Most of their abilities they gain deal with the Goodberry spell and improving it. They can purify food and water and protect themselves from the elements. Lastly the Tree Warden is a class that deals with plants. They gain the ability to shape change into trees, speak with plants and bark skin. As like the other ones they remove the more standard druid abilities but retain the spell casting ability of the druids. The PDF has some good ideas for these variant classes, but did not go far enough. I would have loved to have seen alternate spell lists for instance giving the Tree Warden more spells that deal with plants and giving the Caller more spells that focus on animals. Still, it does offer alternative for people looking for a Druid class with a different focus then the standard Players Handbook version. [/QUOTE]
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