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Unorthodox Fighters
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<blockquote data-quote="Crothian" data-source="post: 2011644" data-attributes="member: 232"><p>Unorthodox Fighters</p><p></p><p> Fighters are one of the most basic classes. They are flexible and are the cornerstone of D&D. Fighters have the advantage of gaining lot of feats and this allows fighters too really vary their abilities. This also makes alternate fighter base classes harder to justify because with the proper feats there are few things combat wise the regular fighter can not do. Unorthodox Fighters is a book that offers new core classes for the fighter. </p><p></p><p> Unorthodox Fighters is one of the book is about the different classes from The Le Games. They have been putting out these books offering alternative core classes for all of the basic classes, though they have not finished all of them yet. Each book so far has had five new core classes but nothing else like feats, spells, or prestige classes. Unorthodox Fighters comes in a zip file a little over a meg. Inside there are six files. There are three different version of the main book, a small read me text file, a list of a few spells and many feats from the SRD. And a one page advertisement for an artist and that happens to be the biggest of the files. The art work and layout of the book is pretty much like the other others in the series I have seen and that is a bit below average. The book though is well book marked and that is always a great thing to see. </p><p></p><p> The Bastion is the first alternate fighter. He is a defensive fighter gaining abilities that like damage reduction, ability to perform a shield bash, and an intimidating stare. While it does receive a slightly better will save then the fighter and have a smaller skill list, the abilities really would have been better as feats. Basically the Bastion gains an ability each time a fighter gains a feat with the addition of gaining one at third level. I feel that this class really would have been better served to be the fighter and just be a list of optional new feats for the class. The class is a bit weaker then the standard fighter and while is a great archetype for the fighter class it does not stand up alone. </p><p></p><p> Next is the Bully and it basically is a bully. He excels at throwing rocks and punching things. He suffers from the same problem as the Bastion though, the class is so close to being a fighter that a fighter can actually do it a bit better. It gains abilities the same as a fighter with an extra one at three and eleven. It does have some great sounding names for the ability like moment of clarity which allows a once a day bonus to intelligence based checks or skill roll. </p><p></p><p> The third is the Dog Fighter and it is possible the best class I have seen in the whole Unorthodox series. It takes a good concept and develops and describes the concept in a well and meaningful way. While the class is a lot like the fighter the abilities it gains do not feel like feats and really fit the class well. The only problem is that while the class does give a dog companion it does not state if this works like the animal companion like Druids get. I hope it does work like the Druids Animal Companion ability of the dogs will quickly become out classes as they do not really gain abilities themselves. </p><p></p><p> The Legend Seeker seems to be an odd name for a class as it describes almost every player character it seems. Still, the class does give some good abilities that really fit the concept. The class starts with a signature weapon that has to be named. It gains abilities as the character gains levels. Some of the abilities of the class though really will fit only certain players who might like this class. For instance they get a sponsor and while in game terms this only means some extra gold once a year, I can see some groups really wanting to define the nature and role of the sponsor much more while others would not want to mess with it at all. The class like the Dog Fighter above gains abilities at the same rate as a fighter and like the Dog Fighter the abilities are not ones that would make good feats. </p><p></p><p> The Second Son is the last class presented here. While it has a picture that seems to indicate this as an oriental flavored class it is actually general enough to work well in most settings. The idea is the player is the second son of a rich noble and has the freedom to explore his own destiny. The class starts with greater resources and abilities of horsemanship. While the class does suffer from the feat like abilities of the first two classes, the concept here is very solid and well laid out. </p><p></p><p> Unorthodox Fighters is a good collection of good concept classes. Some of the concepts might be better as prestige classes and others seem to be better as the Fighter class with just a few options. But that does not diminish the strong concepts and interesting classes that are presented here. This series of books is seemingly growing stronger as they get more of them done.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2011644, member: 232"] Unorthodox Fighters Fighters are one of the most basic classes. They are flexible and are the cornerstone of D&D. Fighters have the advantage of gaining lot of feats and this allows fighters too really vary their abilities. This also makes alternate fighter base classes harder to justify because with the proper feats there are few things combat wise the regular fighter can not do. Unorthodox Fighters is a book that offers new core classes for the fighter. Unorthodox Fighters is one of the book is about the different classes from The Le Games. They have been putting out these books offering alternative core classes for all of the basic classes, though they have not finished all of them yet. Each book so far has had five new core classes but nothing else like feats, spells, or prestige classes. Unorthodox Fighters comes in a zip file a little over a meg. Inside there are six files. There are three different version of the main book, a small read me text file, a list of a few spells and many feats from the SRD. And a one page advertisement for an artist and that happens to be the biggest of the files. The art work and layout of the book is pretty much like the other others in the series I have seen and that is a bit below average. The book though is well book marked and that is always a great thing to see. The Bastion is the first alternate fighter. He is a defensive fighter gaining abilities that like damage reduction, ability to perform a shield bash, and an intimidating stare. While it does receive a slightly better will save then the fighter and have a smaller skill list, the abilities really would have been better as feats. Basically the Bastion gains an ability each time a fighter gains a feat with the addition of gaining one at third level. I feel that this class really would have been better served to be the fighter and just be a list of optional new feats for the class. The class is a bit weaker then the standard fighter and while is a great archetype for the fighter class it does not stand up alone. Next is the Bully and it basically is a bully. He excels at throwing rocks and punching things. He suffers from the same problem as the Bastion though, the class is so close to being a fighter that a fighter can actually do it a bit better. It gains abilities the same as a fighter with an extra one at three and eleven. It does have some great sounding names for the ability like moment of clarity which allows a once a day bonus to intelligence based checks or skill roll. The third is the Dog Fighter and it is possible the best class I have seen in the whole Unorthodox series. It takes a good concept and develops and describes the concept in a well and meaningful way. While the class is a lot like the fighter the abilities it gains do not feel like feats and really fit the class well. The only problem is that while the class does give a dog companion it does not state if this works like the animal companion like Druids get. I hope it does work like the Druids Animal Companion ability of the dogs will quickly become out classes as they do not really gain abilities themselves. The Legend Seeker seems to be an odd name for a class as it describes almost every player character it seems. Still, the class does give some good abilities that really fit the concept. The class starts with a signature weapon that has to be named. It gains abilities as the character gains levels. Some of the abilities of the class though really will fit only certain players who might like this class. For instance they get a sponsor and while in game terms this only means some extra gold once a year, I can see some groups really wanting to define the nature and role of the sponsor much more while others would not want to mess with it at all. The class like the Dog Fighter above gains abilities at the same rate as a fighter and like the Dog Fighter the abilities are not ones that would make good feats. The Second Son is the last class presented here. While it has a picture that seems to indicate this as an oriental flavored class it is actually general enough to work well in most settings. The idea is the player is the second son of a rich noble and has the freedom to explore his own destiny. The class starts with greater resources and abilities of horsemanship. While the class does suffer from the feat like abilities of the first two classes, the concept here is very solid and well laid out. Unorthodox Fighters is a good collection of good concept classes. Some of the concepts might be better as prestige classes and others seem to be better as the Fighter class with just a few options. But that does not diminish the strong concepts and interesting classes that are presented here. This series of books is seemingly growing stronger as they get more of them done. [/QUOTE]
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