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Unorthodox Fighters
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<blockquote data-quote="Wystan" data-source="post: 2422044" data-attributes="member: 21422"><p><strong>Unorthodox Fighters (Printer Friendly Version)</strong></p><p></p><p>(I was given a copy of this for review purposes and will review the printer friendly version - So no art or such included except cover)</p><p></p><p>1. Cover art: I like the art for the cover (and did glance at the interior art - The Dogfighter main picture shows a bird?) It fit the topic in a way (Was a warrior type person) and was not bad. Grade - 4</p><p></p><p>2. Layout: I like the TheLe Games Layout, easy on the eyes and makes for useful printed material. Alignment information is listed 2x for all of the entries. The term 'becomes an attack of opportunity' is used in place of 'provokes an attack of opportunity'. Grade - 3.5 </p><p></p><p>3. Classes: I will review each class and make comments.</p><p></p><p>a. Bastion: Loner fighter that seems to want all of the glory and combat. Has a good list of Bonus feats, but only one chance to gain them? Otherwise the abilities seem solid and the character is not too bad. Grade - 4</p><p></p><p>b. Bully: This class strikes me as one that no adventuring party would allow to accompany them. It might be good for a short term NPC or a one shot game however. But there is a big flaw in the class, they are very munchkin in regards to armor after level 6. Get a 20 Dex and Full Plate and you get the full Dex bonus as well as the Armor bonus, and the Armor penalty no longer applies to Run, Jump, and Swim? They suddenly learn to swim really well in really heavy awkward armor? They also gain DR and an Int based Skill bonus. Also the Improved Mauler allows them 2x attacks for free. Grade -1</p><p></p><p>c. Dogfighter: Another loner that seems out of place in a party. They even state the following: "A Dogfighter may not think twice about betraying a member of his party, but he never betrays the trust of his dogs"...What? Why would I allow someone that look out for the health and well being of his dogs over that of the party. This appears to be a good class for a solo campaign, or even a single class campaign where multiple Dogfighters work together. Grade - 2.5</p><p></p><p>d. Legend Seeker: A fourth loner, as shown here: "A Legend Seeker does not form long term attachments, unless it is with a particularly useful sponsor or lackey, and then only as long as that person proves useful to the Legend Seeker's cause." They also seek out those that are less powerful than they are. At first level they get an ability that grants +2 to Hit and Damage and Possibly a free Feat? At Second Level they can grant it alignment abilities? At 10th level they ignore DR? They are good as main fighters for a party that is looking to always be in the shadows and have a leader that seeks to outshine them. Grade - 2.5</p><p></p><p>e. Second Son: The Second Son is not a loner. They seek to adventure to set themselves up. This sounds like most normal adventurers. They are not overpowered and gain no abilities that made me go 'WHAT'...I like the premise and almost feel that they could stand some powering up. They benefit the entire party and seem like a nice addition. Grade - 4</p><p></p><p>4. Extras in the ZIP file: 3 copies of the files, one to read on screen, one to copy and paste from, and one to print. An Appendix with spells and feats referenced. A Copy of the cover and a promo for the artist. Grade - 4</p><p></p><p>Critical Hits: Nice layout, varied classes.</p><p></p><p>Critical Misses: Way too much variation in power level in the classes, the art did not always match the subject.</p><p></p><p>Over all - 2.85 (3)</p></blockquote><p></p>
[QUOTE="Wystan, post: 2422044, member: 21422"] [b]Unorthodox Fighters (Printer Friendly Version)[/b] (I was given a copy of this for review purposes and will review the printer friendly version - So no art or such included except cover) 1. Cover art: I like the art for the cover (and did glance at the interior art - The Dogfighter main picture shows a bird?) It fit the topic in a way (Was a warrior type person) and was not bad. Grade - 4 2. Layout: I like the TheLe Games Layout, easy on the eyes and makes for useful printed material. Alignment information is listed 2x for all of the entries. The term 'becomes an attack of opportunity' is used in place of 'provokes an attack of opportunity'. Grade - 3.5 3. Classes: I will review each class and make comments. a. Bastion: Loner fighter that seems to want all of the glory and combat. Has a good list of Bonus feats, but only one chance to gain them? Otherwise the abilities seem solid and the character is not too bad. Grade - 4 b. Bully: This class strikes me as one that no adventuring party would allow to accompany them. It might be good for a short term NPC or a one shot game however. But there is a big flaw in the class, they are very munchkin in regards to armor after level 6. Get a 20 Dex and Full Plate and you get the full Dex bonus as well as the Armor bonus, and the Armor penalty no longer applies to Run, Jump, and Swim? They suddenly learn to swim really well in really heavy awkward armor? They also gain DR and an Int based Skill bonus. Also the Improved Mauler allows them 2x attacks for free. Grade -1 c. Dogfighter: Another loner that seems out of place in a party. They even state the following: "A Dogfighter may not think twice about betraying a member of his party, but he never betrays the trust of his dogs"...What? Why would I allow someone that look out for the health and well being of his dogs over that of the party. This appears to be a good class for a solo campaign, or even a single class campaign where multiple Dogfighters work together. Grade - 2.5 d. Legend Seeker: A fourth loner, as shown here: "A Legend Seeker does not form long term attachments, unless it is with a particularly useful sponsor or lackey, and then only as long as that person proves useful to the Legend Seeker's cause." They also seek out those that are less powerful than they are. At first level they get an ability that grants +2 to Hit and Damage and Possibly a free Feat? At Second Level they can grant it alignment abilities? At 10th level they ignore DR? They are good as main fighters for a party that is looking to always be in the shadows and have a leader that seeks to outshine them. Grade - 2.5 e. Second Son: The Second Son is not a loner. They seek to adventure to set themselves up. This sounds like most normal adventurers. They are not overpowered and gain no abilities that made me go 'WHAT'...I like the premise and almost feel that they could stand some powering up. They benefit the entire party and seem like a nice addition. Grade - 4 4. Extras in the ZIP file: 3 copies of the files, one to read on screen, one to copy and paste from, and one to print. An Appendix with spells and feats referenced. A Copy of the cover and a promo for the artist. Grade - 4 Critical Hits: Nice layout, varied classes. Critical Misses: Way too much variation in power level in the classes, the art did not always match the subject. Over all - 2.85 (3) [/QUOTE]
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