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Unorthodox Rangers
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<blockquote data-quote="Crothian" data-source="post: 2011565" data-attributes="member: 232"><p>Unorthodox Ranger</p><p></p><p> The Ranger class is one of the most debated topics in Third Edition. It seems that many people have a different view on what the Ranger class should be. Unorthodox Ranger offers five different version of the Ranger, but it seems they all have certain things in common. For instance all of them have removed the Rangers magical spells and gets as many skill points as the rogue. </p><p></p><p> Unorthodox Ranger is a PDF by The Le Games. It is one in a series of unorthodox books, each one takes a class and offers five alternate core classes for it. There are no feats, prestige classes, or other options presented in them like some other class books. Unorthodox Rangers arrives in a meg and a half zip file that has four different files in it. The first is the traditional read me text file and then three different version of the actual book. </p><p></p><p> The cover and the art area little on the rough side and are not that good. The classes themselves are equally bland and not that exciting. There are also no book marks in the PDF.</p><p></p><p> The first class is the Beast Lord. It is a front loaded class getting great skill points, two good saves, good HD, great base attack, animal companion and other abilities all at first. They get improved unarmed damage like a monk and are defensive abilities. They can not ever learn to wear armor though, but that is not as limiting since there are plenty of other ways to get the defensives of armor without actual armor. Some abilities when they gamin them seem very weak. At 14th they get an improved version of favored enemy, it offers a +3 bonus instead of +2 for instance.</p><p></p><p> The next class is the Hunter. They do something interesting with it giving it two different base attack progressions depending on which weapon is being used. Melee weapons follow the cleric progression and ranged weapons follow the fighter ones. I can see this could cause problems especially when ranged and melee attacks are used in the same round. They get a few free exotic weapon feats as they gain levels and that seems a bit odd as its not like many people use a double sword to hunt. </p><p></p><p> The Outdoorsman is next a self proclaimed expert in all things dealing with nature. The class seems the weakest of the five not even getting the superior base attack bonus. They have some fitting abilities but they are weak like having the negatives from exhaustion get lowered and gaining a bonus to fort saves against environment hazards. </p><p></p><p> The Partisan is an odd class. It seems to do a bit better when outnumbered. They get to use improvised weapons and gain bonus feats every third level. The eventually get bonuses to attack depending on how many opponents they are fighting and can negate attacks of opportunity against them. </p><p></p><p> Lastly is the Trapper. While at first I could see the trapper and the hunter having some things in common they are rather different. The Trapper oddly enough doe not gain any abilities with setting traps. They can subdue a creature with a paralysis strike and have the ability to easier do subdue damage. They gain a bonus for performing special moves like grapple, trip, disarm, and sunder. They just do not actually trap anything it seems.</p><p></p><p> The ranger class has a lot of versatility and the many different arch types that can be created with it can easily fill a book with alternate core classes. The ones here fill the arch type role but just don’t do that well mechanically.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2011565, member: 232"] Unorthodox Ranger The Ranger class is one of the most debated topics in Third Edition. It seems that many people have a different view on what the Ranger class should be. Unorthodox Ranger offers five different version of the Ranger, but it seems they all have certain things in common. For instance all of them have removed the Rangers magical spells and gets as many skill points as the rogue. Unorthodox Ranger is a PDF by The Le Games. It is one in a series of unorthodox books, each one takes a class and offers five alternate core classes for it. There are no feats, prestige classes, or other options presented in them like some other class books. Unorthodox Rangers arrives in a meg and a half zip file that has four different files in it. The first is the traditional read me text file and then three different version of the actual book. The cover and the art area little on the rough side and are not that good. The classes themselves are equally bland and not that exciting. There are also no book marks in the PDF. The first class is the Beast Lord. It is a front loaded class getting great skill points, two good saves, good HD, great base attack, animal companion and other abilities all at first. They get improved unarmed damage like a monk and are defensive abilities. They can not ever learn to wear armor though, but that is not as limiting since there are plenty of other ways to get the defensives of armor without actual armor. Some abilities when they gamin them seem very weak. At 14th they get an improved version of favored enemy, it offers a +3 bonus instead of +2 for instance. The next class is the Hunter. They do something interesting with it giving it two different base attack progressions depending on which weapon is being used. Melee weapons follow the cleric progression and ranged weapons follow the fighter ones. I can see this could cause problems especially when ranged and melee attacks are used in the same round. They get a few free exotic weapon feats as they gain levels and that seems a bit odd as its not like many people use a double sword to hunt. The Outdoorsman is next a self proclaimed expert in all things dealing with nature. The class seems the weakest of the five not even getting the superior base attack bonus. They have some fitting abilities but they are weak like having the negatives from exhaustion get lowered and gaining a bonus to fort saves against environment hazards. The Partisan is an odd class. It seems to do a bit better when outnumbered. They get to use improvised weapons and gain bonus feats every third level. The eventually get bonuses to attack depending on how many opponents they are fighting and can negate attacks of opportunity against them. Lastly is the Trapper. While at first I could see the trapper and the hunter having some things in common they are rather different. The Trapper oddly enough doe not gain any abilities with setting traps. They can subdue a creature with a paralysis strike and have the ability to easier do subdue damage. They gain a bonus for performing special moves like grapple, trip, disarm, and sunder. They just do not actually trap anything it seems. The ranger class has a lot of versatility and the many different arch types that can be created with it can easily fill a book with alternate core classes. The ones here fill the arch type role but just don’t do that well mechanically. [/QUOTE]
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