the Jester
Legend
So I was running my game last night, and the pcs were traveling through a month's worth of mountains (relying on their guide to find the way through).
Early in the game the pcs fought a pack of giant pedipalps (inspired by the camel spider thread), and they ate the guide!! It wasn't planned, but it played out that way- part of the problem was the rogue shot the guide by accident while he was grappled- and the group is now wandering through dangerous mountains without a guide, good maps, etc. Yikes! What had been planned as a game or two of wilderness travel en route to the group's next big adventure has turned into an adventure in itself!
So... how often do things like getting lost in the mountains happen in your game? Do you adjudicate them with simple survival checks, or what? Anyone got any ideas for any wandering mountain halfling-themed side treks?
Early in the game the pcs fought a pack of giant pedipalps (inspired by the camel spider thread), and they ate the guide!! It wasn't planned, but it played out that way- part of the problem was the rogue shot the guide by accident while he was grappled- and the group is now wandering through dangerous mountains without a guide, good maps, etc. Yikes! What had been planned as a game or two of wilderness travel en route to the group's next big adventure has turned into an adventure in itself!
So... how often do things like getting lost in the mountains happen in your game? Do you adjudicate them with simple survival checks, or what? Anyone got any ideas for any wandering mountain halfling-themed side treks?