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Unpopular Opinion?: D&D is a terrible venue for horror
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<blockquote data-quote="TheSword" data-source="post: 8099898" data-attributes="member: 6879661"><p>I agree death is not required to make a game horrific. Just look at bloodborne... your character is unable to die. It doesn’t mean the game isn’t firmly in the horror genre.</p><p></p><p>In a game when all a character’s interactions with the world are narrated by a DM who controls exactly what they see and how things react to them I suspect that could be very scary if portrayed right.</p><p></p><p>It could definitely be achieved with earlier editions. In which case it can be achieved in 5e. The rules of D&D do not require playing every single monster, spell, magic item as it is written in the book. There are whole chapters in the DMG about creating your own versions of these, or even modifying existing version. If you want to add permanent Dex damage it is entirely within your capability to do so.</p><p></p><p>This requires a competent DM and player buy in. Not because it requires house rules, but because players need to be willing to be scared.</p><p></p><p>Incidentally humour can definitely work alongside horror. The players joking around in one scene makes the next scene more poignant. When It turns out the hanfling innkeeper is infested with an alien fungus and has been feeding them and the rest of the village it in her homebrew beer.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8099898, member: 6879661"] I agree death is not required to make a game horrific. Just look at bloodborne... your character is unable to die. It doesn’t mean the game isn’t firmly in the horror genre. In a game when all a character’s interactions with the world are narrated by a DM who controls exactly what they see and how things react to them I suspect that could be very scary if portrayed right. It could definitely be achieved with earlier editions. In which case it can be achieved in 5e. The rules of D&D do not require playing every single monster, spell, magic item as it is written in the book. There are whole chapters in the DMG about creating your own versions of these, or even modifying existing version. If you want to add permanent Dex damage it is entirely within your capability to do so. This requires a competent DM and player buy in. Not because it requires house rules, but because players need to be willing to be scared. Incidentally humour can definitely work alongside horror. The players joking around in one scene makes the next scene more poignant. When It turns out the hanfling innkeeper is infested with an alien fungus and has been feeding them and the rest of the village it in her homebrew beer. [/QUOTE]
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Unpopular Opinion?: D&D is a terrible venue for horror
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