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Unpopular Opinion?: D&D is a terrible venue for horror
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<blockquote data-quote="TheSword" data-source="post: 8100279" data-attributes="member: 6879661"><p>I’ve been heavily inspired by the games of Sekiro and Bloodborne that I’ve played recently.</p><p></p><p>Neither of these games allow for character death or characters to lose equipment. Yes they still manage to convey the horror theme in bucketfuls.</p><p></p><p>Horror themes that they use in varying degrees in one or both games...</p><p></p><ul> <li data-xf-list-type="ul">Corruption of body</li> <li data-xf-list-type="ul">Corruption of ideals</li> <li data-xf-list-type="ul">Possession</li> <li data-xf-list-type="ul">Dismemberment</li> <li data-xf-list-type="ul">Malign hidden forces all around you that you can’t see</li> <li data-xf-list-type="ul">All narrators are unreliable</li> <li data-xf-list-type="ul">All truth is subjective</li> <li data-xf-list-type="ul">Hints of knowledge never the full picture</li> <li data-xf-list-type="ul">All organisations are either corrupted from within or tainted in some way. E.g fanaticism or corrupt methods.</li> <li data-xf-list-type="ul">People who genuinely appear trustworthy and helpful, aren’t.</li> <li data-xf-list-type="ul">Everyone else you meet is paranoid, superstitious, or desperate.</li> <li data-xf-list-type="ul">Innocence is fragile, rare and coveted</li> <li data-xf-list-type="ul">What appear to be boons come with hidden costs, that can affect other people.</li> <li data-xf-list-type="ul">Recognizable and generally trusted institutions hospitals, churches are some of the worst offenders.</li> <li data-xf-list-type="ul">The worst monsters were once (or still are) human.</li> <li data-xf-list-type="ul">Transformation is common and hideous.</li> <li data-xf-list-type="ul">Knowledge leads To power which leads inexorably to corruption.</li> <li data-xf-list-type="ul">Alien is more common than simply magic</li> <li data-xf-list-type="ul">Boses that test players to their limits with new and unique abilities are common and spaced frequently between normal fights. Even normal fights can be dangerous and can quickly escalate.</li> <li data-xf-list-type="ul">The things that take for granted as good and benign are anything but.</li> </ul><p></p><p>These are just a few things that I’ve identified as being particularly cool and evoke the genre.</p><p></p><p>I don’t see any of these things as being incompatible with the D&D 5e. In fact, bounded accuracy makes some of these things easier.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8100279, member: 6879661"] I’ve been heavily inspired by the games of Sekiro and Bloodborne that I’ve played recently. Neither of these games allow for character death or characters to lose equipment. Yes they still manage to convey the horror theme in bucketfuls. Horror themes that they use in varying degrees in one or both games... [LIST] [*]Corruption of body [*]Corruption of ideals [*]Possession [*]Dismemberment [*]Malign hidden forces all around you that you can’t see [*]All narrators are unreliable [*]All truth is subjective [*]Hints of knowledge never the full picture [*]All organisations are either corrupted from within or tainted in some way. E.g fanaticism or corrupt methods. [*]People who genuinely appear trustworthy and helpful, aren’t. [*]Everyone else you meet is paranoid, superstitious, or desperate. [*]Innocence is fragile, rare and coveted [*]What appear to be boons come with hidden costs, that can affect other people. [*]Recognizable and generally trusted institutions hospitals, churches are some of the worst offenders. [*]The worst monsters were once (or still are) human. [*]Transformation is common and hideous. [*]Knowledge leads To power which leads inexorably to corruption. [*]Alien is more common than simply magic [*]Boses that test players to their limits with new and unique abilities are common and spaced frequently between normal fights. Even normal fights can be dangerous and can quickly escalate. [*]The things that take for granted as good and benign are anything but. [/LIST] These are just a few things that I’ve identified as being particularly cool and evoke the genre. I don’t see any of these things as being incompatible with the D&D 5e. In fact, bounded accuracy makes some of these things easier. [/QUOTE]
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