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Unpopular Opinion?: D&D is a terrible venue for horror
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<blockquote data-quote="TheSword" data-source="post: 8100285" data-attributes="member: 6879661"><p>Regarding the mechanics, there are some important things.</p><p></p><p>- I think it is essential to maximize the capabilities of monsters. Don’t have a basilisk in a 30ft x 30ft room... put it in a hall of mirrors.</p><p></p><p>- Monster abilities should be changed liberally, ideally in ways unexpected.</p><p></p><p>- Magic items should either be tainted in some way, come with a cost, or be of limited use.</p><p></p><p>- Protections that come without cost should be extremely rare.</p><p></p><p>- Prevent multiclassing... make your bed then lie in it. Don’t allow cherry picking.</p><p></p><p>- Immunity is more emotionally powerful than resistance.</p><p></p><p>- Damage players in ways other than a replenishing HP total.</p><p></p><p>- Exclude feats like Alertness. That remove suspense.</p><p></p><p>- Liberally use conditions that allow a player to act but hampered in some way. Avoid conditions that shut characters down. Having to flee an enemy when wading through difficult terrain is scary, being paralyzed and attacked is just annoying.</p><p></p><p>- Make choices matter more than dice rolls.</p><p></p><p>All these are possible in 5e, though some creativity as per the DMG is required.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8100285, member: 6879661"] Regarding the mechanics, there are some important things. - I think it is essential to maximize the capabilities of monsters. Don’t have a basilisk in a 30ft x 30ft room... put it in a hall of mirrors. - Monster abilities should be changed liberally, ideally in ways unexpected. - Magic items should either be tainted in some way, come with a cost, or be of limited use. - Protections that come without cost should be extremely rare. - Prevent multiclassing... make your bed then lie in it. Don’t allow cherry picking. - Immunity is more emotionally powerful than resistance. - Damage players in ways other than a replenishing HP total. - Exclude feats like Alertness. That remove suspense. - Liberally use conditions that allow a player to act but hampered in some way. Avoid conditions that shut characters down. Having to flee an enemy when wading through difficult terrain is scary, being paralyzed and attacked is just annoying. - Make choices matter more than dice rolls. All these are possible in 5e, though some creativity as per the DMG is required. [/QUOTE]
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Unpopular Opinion?: D&D is a terrible venue for horror
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